Welcome to the forum-built introduction to Caine, part of our #guides series! If you’re new to Caine and would like an overview, you’re in the right place! You’ll find builds, playstyle tips, and other resources by clicking the links below.
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This is a VERY bursty build and can absolutely melt any squishy in the late game. His early game is rather lacking, so you need to play safe until you reach level 6 where you can start poking with your ultimate until you eventually get the enemy low enough for an execute. His ability to 1v1 is unmatched, but still requires a bit of skill to use well in a team fight due to the chaos and the fact that you can still be susceptible to CC or dives, so don’t be overzealous! If you play smart and don’t get yourself killed thinking you can 1v5 without proper positioning, then you will be able to rank up considerable easily.
EDIT: Removed Monocle. Learned that his A does not crit which is a big deal breaker for me. You can still crit with his normal AA’s, but you do not have the constant attack speed that Ringo or Gwen has, so it’s not worth it.
Don’t be afraid to use his ultimate as much as possible once you hit level 6! It is a great poking and clear tool since his B just refreshes it anyway.
His ultimate and A count towards his B refresh, so you can be as slippery as possible without worrying about your abilities slowing you down. Just don’t miss…
lol ‘PEW PEW PEW Caine’ … @NinjaBryden I’m liking that build too, but I’ve had some problems using Caine in top lane. He trades really well, but gets a little bullied because of his weak early game, especially if the enemy team is camping.
What kind of comp do you recommend for him, and what sorts of match-ups should he avoid, esp if he’s in top lane?
Avoid matchups with heroes that have high sustain or Ringo since he can easily bully you to death early on, but his Grump matchup is great because of his A combo as well as his perk movespeed buff. I’d say he works great in dive comps or more mid-range comps due to his average poke range/damage, but extremely threatning execute which can definitely secure kills where his team cannot. If the enemy is camping play defensively, but the rest of his team needs to play around it by being more aggressive in another lane while he has the captain rotate up to his lane to prevent his turret from being destroyed.
Wo hoho! That’s not a bug fix: it’s a straightforward buff to Caine: +10% WP +65 bonus damage per hit (195 in total) and 2 more range. In what world is this just fixing a range bug?
Don’t get me wrong I played him few times and I always forget the combo in team fights , so I think low and mid tiers struggling with him , it’s weird but the Devs probably balancing for low and mid tiers , it’s actually a hard topic when we talk about a hero need skills to be played good , do you leave him unplayable for low skilled players and exclusive for the high skilled or do you lower the skill cap and make him some how op for the high skill players and average for lower skilled players .
Iam against the buff , but I see why semc doing it , I think they going to make him more easier to play especially early game .
Even more? How? The only thing that hero does is spamming abilities. I dont get how people struggle so much playing him, you just tap whatever its available, and with how his B works you are left to either having A/C up or B. The combo isnt even important as long as you tap every ability. This hero is more braindead than GJ.