Caine: Builds and Playstyle Tips

Avoid matchups with heroes that have high sustain or Ringo since he can easily bully you to death early on, but his Grump matchup is great because of his A combo as well as his perk movespeed buff. I’d say he works great in dive comps or more mid-range comps due to his average poke range/damage, but extremely threatning execute which can definitely secure kills where his team cannot. If the enemy is camping play defensively, but the rest of his team needs to play around it by being more aggressive in another lane while he has the captain rotate up to his lane to prevent his turret from being destroyed.

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@HipsterSkaarf Uuuh I think I broke the thread. The detail hiding is not working properly with the boxed comments :minions_sad_t3:


Um… Is CP Caine a thing? Had this happen in my first game today. Ranked 3v3, NA region, Caine player is t10 bronze.

Probably just had a good game. His CP ratios outside of hos ult are garbage

Fixed it for you. One of your paragraphs in the details was missing the block quote Markdown symbol (">").

Also

Umm no. He didnt need the range increase

Wo hoho! That’s not a bug fix: it’s a straightforward buff to Caine: +10% WP +65 bonus damage per hit (195 in total) and 2 more range. In what world is this just fixing a range bug?

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Wait it was a buff to the ratios as well??

I swear I would love to hear the reasoning behind this from Sonata.

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The best part is that it’s not mentioned in the patch notes. :smiley:

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Don’t get me wrong I played him few times and I always forget the combo in team fights , so I think low and mid tiers struggling with him , it’s weird but the Devs probably balancing for low and mid tiers , it’s actually a hard topic when we talk about a hero need skills to be played good , do you leave him unplayable for low skilled players and exclusive for the high skilled or do you lower the skill cap and make him some how op for the high skill players and average for lower skilled players .

Iam against the buff , but I see why semc doing it , I think they going to make him more easier to play especially early game .

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MOBA games are always balanced towards the top tier players, but this is kinda not valid for VG anymore + no real pro scene anymore too.

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Then you aren’t dealing the highest damage possible then.

Caine isnt a AA hero sadly :pensive: but it seems that they are trying to push Caine being a Ability Hero…

What do you think his meta builds are for 4.3? Hint hint, add them to the wiki!

Even more? How? The only thing that hero does is spamming abilities. I dont get how people struggle so much playing him, you just tap whatever its available, and with how his B works you are left to either having A/C up or B. The combo isnt even important as long as you tap every ability. This hero is more braindead than GJ.

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Ill add it later.(Lunch Est) Rn im running on 3 hours of sleep.

School Tingz :sleeping:

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Good luck with your school tingz! :minions_happy_t2:

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Yes. A hero should be balanced for those who know how to use him, that’s the meaning of skillfloor. You can reduce his skillfloor by changing his kit, but just buffing him is not the way

It seems like Caines A no longer crits.

Not in the patch notes or bug fixes but ok.

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That’s actually a really nice change. It makes his crit burst builds much less oppressive.
Why would they make no mention of his changes tho :upside_down_face:

That must have been what they were doing during the 4+ hour delay yesterday …

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