People who consistently use TB on Grace tricked themselves into believing that Grace is just an early game poke machine that tries to snowball.
People who play SM Grace realize that she is a stacking machine that is able to protect her allies and herself (defeating the purpose of captain Grace in a way but you’ll still need a captain).
People who play the SB Grace realize that no matter how awfully they get countered they are fine as long as they can get that gold. Funny thing is, since Grace is a captain hero she isn’t supposed to have direct counters. She isn’t supposed to be carrying the game and that is the idea that makes her unstoppable. People who build SB know that they are the carry throughout the entire match. They cripple the enemy laner and when late game comes they cripple the entirety of the enemy team and make that laner she crippled AFK.
She is by all standards OP. The first two builds get heavily punished because eventually they won’t be able to cripple the laner anymore and if they don’t start off by crippling then they become potato. The third build on the other hand, the build that the meta does not accept, because the meta does not realize the true power of this even if it may not be gold efficient. The SB build never makes her be potato. She will still do a ton of damage.
All I wanna say is that her stats shouldn’t have scaling but instead added damage. This would help her captain part and keep TB and maybe even SM Grace the same. All I want is this SB Grace to just go away. It is too difficult to deal with and with that damage reduction its just impossible to out trade her. Best thing to do is ignore her to the point where they tilt (HAHAH STREAMER KNOWN FOR TILTING INSERT NAME). I don’t like her much there are very few moments when a Grace can say “I outplayed you” because 8/10 times she just uses A and chunks your health.