Dude that’s not what I mean. Your dramatizing what I’m saying. A celeste should be able to get in range to A a Vox without having to get hit by the Vox resonance any time she gets anywhere near close to her minions. Right now that is not the case as celeste range before overdrive means that her resonance bounced minions will cause her to be damaged before she can get anywhere near close to using her A. I’m saying a celeste and vox should be able to trade attacks in a somewhat comparable range, and on overdriven A, Vox should have to get in closer, have minions closer to her, or the celeste should have to be closer to HIM for the resonance bounces to hit. I AM definitely saying that vox’s resonance bounces should not be on par with the range of a ranged carry because he gets them on every AA as opposed to range carries being able to poke once every 2-4 seconds on average, even if they have longer range. I’m not saying he shouldn’t be able to hit ranged carries at all, but that he shouldn’t be hitting them from so far away due to resonance bounces when they have far less opportunity to attack him due to cooldown, range restraints before overdrive, non-pass through abilities, etc.
As for dodging his bounces yes you can dodge them but what’s the point if you can’t get in close enough to attack and he is just pushing your wave back? And doubly so if you’re a mage who can’t get close?
As for him being melee, your dramatizing what I’m saying so I’m gonna leave that one alone.
And again I’m not saying going back to super short range. I’m saying scaling back a LITTLE BIT. NOT A LOT. I repeat. NOT A LOT. I didn’t say the range buff was what made him op. I said his range combined with his power is what did, same as you. Why are we disagreeing on this?
And HUH on the magnus stuff? I am referring to nothing else but the arcane split fire after hitting his mark which you can do about every time you use his B first then his A, which is about 6 seconds without cooldown. And magnus splitfire from the FURTHEST minion from the enemy has about the same range as a resonance bounce from the CLOSEST minion to an enemy, possibly a bit shorter since the splitfire range nerf. I’m saying imagine if magnus could do vox’s splitfire dmg every other second like vox does resonance bounce every other second. Obviously it won’t be AS strong. Vox is still weaker. But every buff to his cp WITH the range he has makes it closer to a magnus splitfire with a less than 1 second cooldown.
Not talking about being stunned or any of that. Completely irrelevant. O.o
And if it’s not clear I’m talking about cp vox. Wp vox is not even a part of what I’m saying because yes, he wp vox will have to get in close range. I’m saying CP VOX will not have to and will again be dealing more damage, just not as much as before. Basically they’re sliding back to when CP VOX was op without fixing the actual problem with CP VOX: that any time your team got close to him, everyone would get pelted with massive damage resonance bounces and just crumble even if they were at the backend. Now he’s not at the power he used to be even with these buffs but what I’m saying is he’s just going to be annoying to face again.
And @VaKTaBi heroes shouldn’t be annoying to face. They should be challenging. Not even being able to get near a hero to attack them with no break inbetween their attack cycle unless there is nothing else to bounce off of, or unless you are a long range carry, is what I call annoying, not challenging.
Again: NOT talking about WP Vox here.