Well, after playing some more, here’s the second round of opinion for heroes in 3.10.
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Reza feels meh from my experience, but that could be just because we ran into team compositions that counter us heavily and/or we didn’t have support despite having a Captain her in the mix. He does well with his perk damage, but other parts of his kit feel like they are only tickling the opponent with damage rather than slapping them.
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CP Joule is pretty strong like most probably already know. Got melted several times in Blitz with Joule’s Epic Talent and that hurt a lot of the time.
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Despite the buffs to Malene, I still feel less impactful on her. I’m not as skilled at using heroes that require spam with timing precision anyway. Though, I did use her Legendary Talent and went support one time - it was hilarious and fun, especially cause I kept threatening the enemy to the point they focus me instead, lol.
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A bit unrelated to the topic on hand, but I want to just say a few things.
I know that a lot of the players dislike mechanics being removed from a hero. However, I feel the removal of Reim’s"Chill" mechanic is an overall buff to him.
The “Chill” effects of Reim’s perk is simple - slows a target that he damaged and applied “Chill” to (through his basic attacks and abilities), boost the damage from his A when it hits a target that has “Chill” applied to them, and roots any target that has “Chill” on them when they are struck by his B.
The removal of “Chill” and making it so that his abilities don’t require it to function I feel is an overall buff to his viability. Reim to me always has the problem of having to get very close before he can dish out his cold dishes. Vulnerable to poke, easy to kite, short range abilities etc doesn’t really permit much room for him to apply his “Chill.”
Even if you are a player that is skilled with Reim, in previous patches, he was just inconsistent to get the most value out of.
I prefer this Reim not only because it is simpler, but also because it increases his usage from casual and normal skilled players that aren’t ones who have good mechanics and understanding of the game.
It’s better to see a hero rise in usage and viability through such an adjustment.
However, the only time I would disapprove of mechanics being removed or altered heavily is when it guts the hero out of being viable entirely even on the casual level (such as Fortress). You can argue that Blackfeather is in the same place as Fortress, but at least he has more viability that this poor doggo.
Extra: I feel like if they make so that Blackfeather can move while casting his B with a short wind-up, it would increase his overall capability in sticking to his target as well as enabling minute adjustments to the angle of attack.
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By the way @Guest_78, where did EdTheShred stated that Joule is getting a nerf via hot fix?