“I foresee the end of all cycles and the coming fall of winter”
Welcome the Vainglory Hero Spotlight, today we will be looking at Sentinel, an observant Halcyon Well Guardian that visualizes his opponent’s downfall.
Sentinel offers his team powerful zone control and an abundance of vision. When played correctly, there is nowhere in creation for enemies to hide.
HEROIC PERK: Paralyzing Gaze
Sentinel and his Avatars possess a 20-degree VISION CONE that extends outwards to 5.5 meters in their facing direction. Enemies who remain inside this VISION CONE for 2.5 seconds are ROOTED for 0.5 seconds.
If Sentinel and his Avatars are hit by hard crowd control they lose their VISION CONES and are DISARMED for 1.8s.
Sentinel’s basic attacks are waves that deal 45-118 crystal damage (+ 60% Crystal power)(+10% Weapon Power) that are unleashed from his VISION CONE and pass through all enemies inside
BASE STATS LEVEL 1-12 (RANGED)
Health: 606-2047 Energy: 658-866 Armor: 20-75 Shield: 20-50 Weapon: 0 Attack Speed: 100-125% Range: 5.5 Movespeed: 3.8
FIRST ABILITY: Envision
Sentinel summons an Avatar of himself at the target location that lasts 7s. The Avatar possesses the same VISION CONE and 40% basic attack damage of Sentinel himself.
- Each Avatar grants vision only through its VISION CONE and scans around itself continuously.
- Avatars basic attack enemies in place of Sentinel if he is within 6 meters of them.
Cooldown: 6.5s/6s/5.5s/5s/3.5s Energy Cost: 45/55/65/75/85 Cast Range: 6/6/6/6/8
SECOND ABILITY: Dispel
Sentinel gathers power within his VISION CONE for 0.9s before unleashing it in the targeted direction dealing damage to all enemies caught within.
- Enemy heroes damaged are SILENCED
- Sentinel can cast this ability via his Avatars if he within 6 meters of them.
OVERDRIVE: Sentinel can cast this ability via his Avatars if he is within 8 meters of them.
Cooldown: 16s/15s/14s/13s/12s Energy Cost: 65/75/85/95/105 Damage: 195/230/265/300/335 CP Ratio: 120% Silence Duration: 1s/1s/1s/1s/1.3s
Sentinel channels for 3 seconds while summoning Avatars above every enemy hero. After the channel ends he consumes all Avatars. Sentinel and his Avatars are granted true sight for 1s for each Avatar consumed. The cooldown of Envision and **Dispel are refreshed after channeling.
- The Avatars grant VISION in a radius around their targets and apply Paralyzing Gaze.
- This ability cannot be cast with less than 3 existing Avatars
- This ability can be disrupted by disabling Sentinel or Avatars with hard crowd control.
Passively each rank in this ability increases the duration of the ROOT
Cooldown: 95s/85s/75s Energy Cost: 65/75/85 Vision Radius: 2/3/4 Root Duration: 0.2s/0.4s/0.6s