Welcome to the Vainglory Hero Spotlight, today we will be looking at Drakkon, a Mekutonomo pathfinder for the coming invasion.
LINK TO THE ARTIST OLIVER MULLER ON ARTSTATION
Drakkon Biography
Manufactured at Assembly Vat OM-65, the Drakkon series of Mekutonomos are designed as armed reconnaissance drones. They are programmed to operate autonomously from the Mother_Core on Citadel (former New Aullerium) in order to scout out other dimensions which the Tyran-E Network could “integrate” and “harvest”.
Once a Drakkon unit determined that the particular dimension they were assigned to was of objective value to Tryan-E, they would relay coordinates for portals to open releasing masses of invasion forces to subdue and harvest the unfortunate dimension and eradicating any non-mechanical life if deemed necessary.
Each Drakkon unit is tasked with survey and analysis of local environments and if necessary, “suppression of local subversive factors” to lower chances of interference and nullify any futile resistance the natives might put up. Should a unit fail in its assigned task, it will be labeled defective and “recycled” for other more successful processes.
Drakkon Unit T-RAU 922 was programmed to analyze Dimension V3G10 for integration with the rest of the Network. Upon exiting the portal that leads to this uncharted world, Drakkon began preliminary assessments of the local environment. From the scans, Drakkon T-RAU 922 discovered traces of an unknown energy source within the air.
Drakkon’s energy detectors found evidence of the unfathomable power that could not have existed in the machine’s own dimension; Magic for the lack of a better word. There was also a hint of an unknown gaseous element that permeated the air from a far away which gave wild readings on Drakkon’s spectrometer. This was definitely a place of interest worth integrating.
However, before Drakkon could continue on his survey, his sensors detected an incoming native (similar to the humans his kind had eradicated long ago) who was armed with a rifle. Drakkon immediately fired off a Positron Disruptor but the creature avoided the deadly blast with a strange grappling hook.
Drakkon found itself engaging this foe in a tense firefight and powered up his particle beam to neutralize his adversary and fired. Due to his target’s agile nature, Drakkon did not have time to fully charge the shot and had to hastily fire it off to trade firepower for accuracy. The tactic seemed to pay off as it scored a direct hit on the human, but due to the low power of the beam, Drakkon only managed to damage his foe in the head unit taking out one of the creature’s optical receptors.
Confirming that it had dealt the human a crippling blow, Drakkon moved in to execute him. However, at the last moment, the human lashed out with his weapon and fired off several shots that severed Drakkon’s left arm unit. Suffering severe damage and unable to self-repair, Drakkon retreated back to Citadel via another portal, abandoning his arm.
After uploading all relevant data, The Tyran-E labeled Drakkon Unit T-RAU 922 “defective” and instructed the damaged unit to be “recycled effectively immediately”. Bound to his new directive, Drakkon went to its fate efficiently with obedience. But as it accepted its termination and moved towards the maw of the recycling plant, an instability in his software started to intrude into his logic matrix. A nagging line of code that started to eat away at its programmed ironclad protocols.
Was it a humiliation? or shame? Shame at having failed in its mission?
Drakkon attempted to troubleshoot the stubborn glitch that was hampering what logic demanded of it, but the instability only increased more and more, until Drakkon was overwhelmed by this strange illogic and “emotion”. It couldn’t end here, the software instability echoed throughout Drakkon’s circuits, it wasn’t over. It won’t let it end it there. I won’t allow it.
Drakkon stopped just before the precipice that would have shredded the machine to scrap; consumed by this mad new command within. Drakkon had a new directive now, to survive and return back to its mission with new modifications. Infiltrating the dimensional relay terminus, Drakkon terminated another Tyran-E Meku and repurposed the Meku’s left arm for itself. The subversive machine than opened up a portal gate to Dimension V3G10 to seek out its new purpose.
The rogue Mekutonomo would seek out the creature that had injured it and terminate him as demanded, then subjugate the strange new world for < DATA CORRUPTED > <ERROR /505>
Drakkon is a hyper ranged weapon carry who utilizes devastating basic attacks to scorch anyone in the way. With weapon systems fully charged, Drakkon is easily capable of melting through any stubborn enemy opposition that dare stand up to it. When priming up its devastating ULTIMATE, Drakkon locks down and annihilates targets anywhere on the map.
Drakkon’s HEROIC PERK is Photon Overcharge
Drakkon’s BASIC ATTACK is a particle beam that deals a CONTINOUS STREAM of WEAPON DAMAGE to enemies at a FIXED rate. Additionally, Drakkon’s basic attack PIERCES through all enemies in FRONT of the target Drakkon is currently basic attacking, dealing 60% damage to enemy heroes and monsters and 40% damage to lane minions.
Every 1.5 seconds Drakkon is damaging enemies with its basic attack. Drakkon gains a stack of Photon Overcharge.
Each stack of Photon Overcharge grants Drakkon 10 WEAPON POWER (max. 5 stacks)
Upon reaching 5 stacks Drakkon’s basic attack deal additional TRUE DAMAGE to ENEMY FORTIFIED HEALTH AND BARRIERS ONLY (bonus TRUE DAMAGE is equal to 20% of targeted enemies total BARRIER and/or FORTIFIED HEALTH strength)
All Photon Overcharge stacks fall off after 2 seconds if Drakkon is not basic attacking.
Drakkon has no attack speed and purchasing attack speed items does not increase Drakkon’s rate of damage on its basic attack.
- Attack speed Debuffs such as Atlas Pauldron will DISARM Drakkon for 1.8 seconds preventing Drakkon from BASIC ATTACKING.
BASE STATS: (Levels 1-12)
HEALTH: 670-2000
ENERGY: 250-890WEAPON: 55-125
ATK SPEED: 100%-100.1%ARMOR: 20-50
SHIELD: 20-50RANGE: 6.5
MOVE SPEED: 2.8
Drakkon’s FIRST ABILITY is Positron Disruptor
Drakkon CHARGES UP before firing off a particle sphere in the targeted direction that collides with the first enemy hero or monster, dealing heavy weapon damage.
When Positron Disruptor is fired through a Synchrotron Gate, the projectile is EMPOWERED, gaining increased range and much higher velocity. This effect stacks when the projectile passes through 2 Synchrotron Gates. If an EMPOWERED Positron Disruptor hits an enemy hero, they are briefly DISARMED.
An enemy hero who is DISARMED will be unable to use basic attacks until the effect wears off.
Drakkon can reactivate this ability early to split the projectile into 4 lesser projectiles that radiate outward in a CROSS-SHAPED formation.
- The smaller projectiles deal 70% damage but can still DISARM enemy heroes.
Cooldown: 12s/11s/10s/9s/7s
Energy Cost: 40/50/60/70/80
Damage: 95/125/155/185/270 Crystal Ratio: 160% | Weapon Ratio: 100%
Range: 7/7/7/7/8
Disarm duration: 0.4s/0.5s/0.6s/0.7s/1s
Drakkon’s SECOND ABILITY is Synchrotron Gate
Upon activation instantly warps in a cybernetic gate in front of Drakkon. When passing through a Synchrotron Gate, Drakkon is granted a burst of movement speed for 2 seconds.
This ability has 2 charges
Unlinked gates linger on the field for 4 seconds but can be destroyed by 3 abilities or basic attacks. (Max. 2 gates)
If Drakkon casts a second Synchrotron gate within range of an already existing one, they will connect, forming a Synchrotron Conduit. A Synchrotron Conduit last 2 seconds and allows Drakkon to TELEPORT from one end to another instantly. The conduits do not grant empowerment effects to Drakkon or Positron Disruptor when it passes through them.
OVERDRIVE: Synchrotron Gate causes Drakkon to fire Positron Disruptor with no CHARGE UP time when Drakkon passes through the gate.
Charge Time: 20s/19s/18s/17s/16s
Energy Cost: 100/120/130/140/160
Speed Boost: 0.6/0.8/1/1.2/1.5 Crystal Ratio: 1% / Weapon Ratio: 0.1%
Range: 5/5/5/5/5
Drakkon’s ULTIMATE is Annihilation Complex
Drakkon targets an area on the map within its effective range and begins to power up for 2 seconds while stopping in place. Drakkon then begins CHANNELING for the duration of the ultimate, calling down a massive particle beam at the targeted location that deals continuous basic attack damage to all enemies hit. The particle beam deals BONUS weapon damage based on the number of Photon Overcharge stacks Drakkon has.
Photon Overcharge stacks do not fall while Drakkon is channeling. After the ultimate ends, however, all stacks are expended.
For the duration of the ULTIMATE, the particle beam’s direction can be controlled by issuing MOVE COMMANDS allowing it to move across the map slowly.
If Drakkon is killed or interrupted while channeling, the ability ends and goes on full cooldown
Cooldown: 95s/85s/75s
Energy Cost: 160/190/220
Range: 30/50/70
Duration: 3s/4s/5s
Bonus Damage per Stack: 20/60/100 Crystal Ratio: 100 % / Weapon Ratio: 50%
Thanks for watching the Drakkon Hero Spotlight, Vainglory is currently running in Alpha testing on PC, Please visit our website and social media for more information, and see you on the Rise.