Hey, this is EdAWACSdenyY, and welcome to the Vainglory Hero Spotlight, today we will be looking at Lockon, a marksman wielding an esoteric power rifle from another dimension.
Lockon’s life was never easy growing up in the frigid mountain ranges above Campestria. He was the son of a nomadic hunter tribe who made a living hunting Tuskordons that populated the valley. During numerous hunting expeditions, his father noted his son’s uncanny accuracy and skill with a bolt rifle, able to hit a Tuskordon in the eye with deadly precision. As he grew up, the boy (turned young man)'s skill with a rifle greatly improved.
When the first Technologist rebellion broke out, Campestria conscripted people from all over its regions, including the hunter tribes from the mountains. The young man went from hunting Tuskordon’s to hunting Gythians on the battlefield.
During his tour of duty, he proved to be a deadly and efficient sniper, taking out battlemages and paladins with uncanny ease. The Campestrian were so impressed by his tenacity in combat with a rifle that they nicknamed him “Lockon”, as he rarely if ever missed his mark and because he never gave up until the mission was accomplished. To the Gythians he was known as the “Arrow of Campestria”.
With the conclusion of the rebellion, Lockon found it hard to return to his nomadic home or adapt to the urban life. He opted instead to join the Ranger Program to serve as a covert operative working for Campestria, taking out high-profile targets that were “inconvenient” to the technologist dynasty.
During one solo operation, Lockon was scouting out a vantage point for his next target when a portal opened up and an extradimensional cybernetic being emerged. Upon spotting Lockon, the robot immediately engaged him in combat, forcing Lockon to seek cover. He tried reporting his finding back to his superiors only to find his transmitter frequency jammed. With no choice left to fight, he engaged in a dangerous duel with the foreign automaton.
Dodging energy blasts from the machine while trading with his own rifle, Lockon managed to scramble into a firing position waited, hoping to spot a weakness in the robot’s defenses. Spotting a weakness in the back of the machine, he pulled the trigger but the shot bounced. A second later, he cried out in pain as the left side of his face was scorched. The robot had cauterized his left eye permanently blinding it.
With the raw pain in his eye and on the verge of unconsciousness, he fired off several shots that severed the robot’s arm. Badly damaged, the robot retreated via a portal and left, leaving behind a heavily injured Lockon and its severed appendage.
His superiors refused to believe his report of what transpired and discharged him home to rest. But Lockon, could not, would not rest. For the narrow fight against the machine had planted an obsession within him to heal not just his eye but also his pride as both were damaged. He would find that robot and he would not rest until he had terminated it.
Lockon left the Ranger Corps and stole the robotic arm which he (with the help from dwarves) fashioned into a weapon he would turn upon its original master. Now he scours the land, biding his time.
Lockon’s new rifle isn’t just a weapon but also his close partner due to a reprogrammed innate AI within the technology who is probably the closest thing he has to a friend. However, nothing will stop him from continuing his mission and pursuing it to the end.
Ingame, Lockon is a mobile sniper able to switch weapons to better suit his mission. His Linear rifle allows for the traditional shoot and scoot tactics, keeping his distance while picking apart his targets, while his Siege Cannon offers heavy firepower and good utility. Should situations turn dire for Lockon, his Harpoon grapples create new dimensions of maneuver, either getting him out of troublesome locations or latching onto his victims.
Lockon’s HEROIC PERK is Ranger Instinct
When Lockon switches his weapon, he temporarily gains 0.6 ATTACK RANGE and a +2 movement speed for 2 seconds
Lockon can only learn his FIRST ABILITY at LEVEL 1
BASE STATS: (Levels 1-12)
ATK SPEED: 100%-135.7%
Lockon’s FIRST ABILITY is Alt-Fire
Activating Alt-Fire reconfigures Lockon’s weapon after 0.8 seconds, switching to either LINEAR RIFLE or SIEGE CANNON.
Each Weapon shares the same base attack damage.
LINEAR RIFLE: Has a 6.2-meter ATTACK RANGE; default weapon at the start of the game.
- Every 3rd basic attack will ignore 8% of the targets ARMOR.
SIEGE CANNON: Has a 5.5-meter ATTACK RANGE, 15% less attack speed but 120% Basic Attack Damage
Every 3rd Basic attack will BURN the attack target and enemies around the attack target for 2 seconds dealing continuous weapon damage that scales with bonus weapon power.
Lockon CANNOT basic attack while switching between weapon modes.
Energy Cost: 50/60/70/80/0
Burn damage (SIEGE CANNON): 10/20/30/40/50 Weapon Ratio 40%
Lockon’s SECOND ABILITY is Harpoon
Lockon fires a Harpoon in the target direction which will latch on the first wall, or structure
Upon the Harpoon’s contact with a wall, structure, or enemy hero, Lockon will DASH towards said wall or structure
- Lockon can RECAST this ability one additional time within 1 second to fire another Harpoon in the target direction.
Upon successfully landing Harpoon, when Lockon activates Alt-Fire, his next basic attack is EMPOWERED based on the weapon he switched to.
LINEAR RIFLE: Next basic attack is guaranteed to CRITICALLY STRIKE
SIEGE CANNON: Next basic attack applies a 40% SLOW for 1 second
Energy Cost: 130/140/150/160/200
Lockon’s ULTIMATE is Arrow of Campestria / Delay Impact
Lockon has 2 different ULTIMATES based his current weapon mode. Both ULTIMATES are learned when you UNLOCK the ability.
Activating Alt-Fire will switch the ULTIMATE to the one corresponding to the current weapon mode.
- If one of Lockon’s ULTIMATES is on cooldown, he CANNOT use the other ULTIMATE until the previously used ULTIMATE is off cooldown.
However, he is still free to use Alt-Fire
LINEAR RIFLE: Arrow of Campestria
Upon activation, Lockon gains bonus ATTACK SPEED and his basic attacks PIERCE their initial target hitting ALL enemies along its path.
- Secondary targets take reduced Weapon damage.
While his ULTIMATE is active, whenever Lockon successfully lands Harpoon, he is instantly STEALTHED for 1 second.
SIEGE CANNON: Delay Impact
Lockon takes aim and CHANNELS for 1 second firing a large energy projectile across the map in the targeted direction.
Upon impact with an enemy hero, the projectile will deal CRYSTAL damage and STUN them. Stun duration increases by 1 second for each meter the projectile has traveled (STUN duration capped at 2.2 meters)
- Energy will cascade from the enemy hero hit, SEEKING out other enemy heroes in close proximity applying the same STUN DURATION and damage.
- Secondary targets will also have energy cascade outwards SEEKING more nearby enemy heroes.
The Secondary STUN takes 1.5 seconds to ARM and take effect.
Secondary enemy heroes can avoid the stun by moving away from the enemy hero hit before the STUN arms
Deals 50% less damage to lane minions
Energy Cost: 120/140/160
Bonus Attack Speed (LINEAR RIFLE): 12%/20%/30%
Secondary Target Damage (LINEAR RIFLE): 50%/60%/65%
Duration (LINEAR RIFLE): 4s/5s/6s
Stun Duration (SIEGE CANNON): 0.8s/0.8s/0.8s
Damage: (SIEGE CANNON): 240/320/480 Crystal Ratio: 120% / Weapon Ratio: 80%
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