Yes, played quite a few games… and I even sometimes overdrive her B for the speed boost that gives a decent relocation of the angle when mid fight = useful. Right now this is not possible and I died quite a few times in few games before realising something is wrong.
Glad that someone mentions that. Buffing the speed of the heroes, then buffing the speed of the boots, then making boots a must buy early, etc - those HEAVILY affects some of the skill shots and this goes double with the desync and lag problems VG currently have. You shoot arrow… and teleport slightly = miss = priceless feel.
SEMC loves to buff speed of everything, but didn’t shorten the shooting animation of kestrel A, nor the travel speed, nor the hitbox. This goes for a lot of heroes that on paper are as just good, but in reality are not, especially if it’s not ttigers vs poa gold/t10 bronze lows.
Yeah that makes more sense to me, I’m pretty sure they don’t have separate coding for each skin.
Sometimes coding affects skin. Dear diary and Tidal coding for animation are different. I know this because I am studying it for my degree. So there might be small chances that her tidal code affects her AA while her dear diary code remains unaffected
We love a coding QWEENnn
Anyways, has there been any hot fixes for the not-yet-implemented changes (Idris and Lance’s)? I played WP Idris yesterday and it seemsssss like his Barrier now last for 1.5s - 2s.
Or is that another bug?
I’ve had the problem since last patch, playing her in rank with this build:
The only 1 time that i died was because the stealth didn’t activate while i was getting blasted by Varya.
Now in this patch, i played with her a lot more and realized it wasn’t a one time thing (maybe my connection was bad last time?)
It was Rumble, late-game, and I had Sorrow Blade, Serpent Mask, Bonesaw and Shiver Steal, but the same thing occurred. Buying weapon for SURE reduces her downtime, but the downtime would always cap at 1 sec and would not disappear.
UPDATE: (played with her again) and only buying Six Sins worth of WP (35) would reduce her downtime from 3-2 sec. Something is wrong with the coding and the cal. ratio.
T3 Cloud Raider has been slower at stutter stepping since release - SEMC can’t even fix game breaking bugs, why would they focus on a slightly slower, kind of klunky stutterstep
It isn’t slower, the animation it’s different and so it’s the “tempo”, but it doesn’t take more time to actually hit. It’s not a bug.
Another case of this is Skyes bulky skins. There isnt no actual change besides the model but the model itself makes Skye feel slower even though she has the same movement speed.
The annoying thing about Skye is that her hitbox just does not feel like it’s the right size. Ever.
Recieving damage or her damage ? I think both never feel correct so I agree either way
Yep, both.
Did your opponent build SF? 303030
There something wrong with Petal and Baron atk range
Baron:
5.9 + 1.2 = 7.1
Lyra:
5.6 + 1.5 = 7.1
Petal:
6.2 + 1.2 = 7.4
Baron are able to atk tower outide the ring meanwhile Petal and Lyra unable to do it, I remember Petal used to be able atk tower outside the ring, did they buff tower atk range in certain patch?
Baron atk range is definitely bugged, seem like it got extra 0.5 atk range from his legendary talent. Petal idk, does anyone know the exact atk range of tower?
His legendary talent gives him 0.5 range extra.
I know, what I mean is in standard mode
Oh. I havent seen a baron hitting a turret out of its range.
U could try it in practice mode
This topic is for reporting bugs or suspected bugs in 4.1 … please discuss hero changes, &c. elsewhere.
Thanks!