VG Community Forums

Smol UI Talk


#1

Yes its me again :taka: But I just had to let it be known that they newest and current UI of today is truely the best thing Ive seen.

The Home Screen while in Q: :heart_eyes:

Background for the Guild page and how it contrasts from the gold trophy: :drooling_face:

The Background of the Social page and how it’s transparent: :star_struck:

They really brought it back to the roots and brought back the originality.

Also the dark ocean blue is a really nice color compared to the bing bong blue we had which the neon was tacky…

What are your thoughts?


Maybe optimize the UI some day?
#2

Its sooooo goddam pretty, its looks more shiny-ier than before. :heart: :heart:


#3

Yeah but it’s unresponsive af, some buttons take ages to register.


#4

That appears to be a device issue, as it responds without any lag at all on my iPad.


#5

Kestrel closeup looks gorgeous :heart_eyes:

Now do anka’s so I won’t feel bad about not playing kestrel.


#6

It’s actually displayed at low resolution on my iPad … it doesn’t look very good, tbh.


#7

No.

30303030303030303030303030


#8

Quality response hehehe :skaarf:

Maybe you should contact Semc support though I doubt they would actually help fix the problem.


#9

Weird, looks fairly crispy for me, no noticeable reduced irresolution like you had in the old loading screen.


#10

Here’s what it looks like for me: (Click on it to see the full res version.)

Compare that with this image that I cropped from the original Photoshop file:


#11

Seeing the new (old :smile:) ui just makes me want one more thing…for them to make a reversion on lore. And I wasn’t even heavily into lore, not that it didn’t interest me a bit, just never took the time to look into it. But a game this unique and beautiful needs its lore back!!!

They could easily fill in lore for all the heroes that don’t have it so far.

And if they ever did do a different 5v5 map, like non mirrored, lore would be a great way to introduce it! I always found the snippets of lore I caught interesting even if I never bothered to look everything up on the main site.


#12


I’d say this looks much better on my phone than my tab.
Tab one feels too zoomed in.


#13

Overall, the UI looks great, asthetic and function-wise. Great contrast, good visuals, easier to navigate and it’s easy on the eye. (I also think the now-old UI wasn’t very thought out by SEMC). This is an upgrade. A great Philosophy in intuitive design is that “if something works well, you wouldn’t even know it’s working”- navigating and using it should become second-nature. I hope SEMC could reach that level in the next update.

SEMC shouldn’t have changed the UI in the first place (the OG UI was iconic). That change didn’t enrich the experience in any way and it surely cost some time, money and effort.


#14

I agree. I liked the old aesthetic as well. But the latest iteration is FAR superior than the previous one, which as has been pointed out numerous times, was horribly generic.

I just wish they’d actually FINISH the UI changes – the UI has been a mishmash for what, 18 months?


#15

HONESTLY! When will they finalize it???


#16

Design is never done! :art:

I like this UI a lot too - they’ve done really good work in the past versions to clean up the actual navigation, and now they’re bringing the visuals up to speed too. I’d adjust the play button a bit, myself, but they’ll get there.


#17

Same. It bugs me.


#18

What would be cool is if they have the home screen have a rotating selection of photos that physically swipe to the next hero.

Like Taka taking kestrels place on the screen and kestrel being pushed back like how taka is on the photo


#19

They are just fixing the tip of the ice berg (ie Homescreen) for now, a unified UI would take 3-5 updates I’m sure. It’s better for them to stop and think to guarantee perfection, rather than rushing.

Hope they would bring back the Live Animation Wallpaper, those looked great, and all devices should be able to handle it, considering there was no intense rendering. As of right now, we have to deal with a blurry Kestrel.

And this:


#20

I think they could work on making the play button mesh better with the background. Their color choice is already great, but animating it a bit and darkening the red colors could make it look natural to the current environment instead of sticking out like a sore thumb with the white border and overall flat image. Other than that the UI is a massive improvement