Im gonna skip the part about why talents ruin brawl modes because thats already talked about a million times, and talk about the monetization part about talents.
Of all monetization methods, talents is the only one that actually affected gameplay, and in this case, ruined the experience of brawl modes by making them p2w. I did not mind every other monetization method that SEMC made, including the mystery chests, bundles, and the golden tickets (though that could have been done a lot more better without causing an outrage), simply because they DID NOT AFFECT GAMEPLAY. Its a business after all, and SEMC needs a way to earn revenue. But when monetization affects gameplay, then it has crossed the line. Revenue is second, player experience is first.
And did talents even make a good amount of revenue? The average vainglory player wont spend money on talents. Only the whales would spend money on them. I know mobile games are funded mostly by whales, but the same goes for other monetization methods. Methods that wouldnt affect gameplay. I would rather see monetization through LE skins, more charms, player badges, in game tournaments, events, gifting, or even monetization outside the game through esports or more official merch. Im sure people would love to buy some plushies or action figures.
My point is, there are many more monetization methods that wont ruin the player experience. In fact they can make it better. Talents have been by far the worst implementation yet, and i still wish for them to be removed.