Tried the joystick controls out. They feel a bit messy. For some reason the response doesn’t feel as smooth, but, it is a preview and so I don’t expect them to be perfect.
I find that, much like AoV, the holding/tapping of attacking does not register in my head quite well. I feel as if part of the effort is lost, it doesn’t satisfy my ‘button press’ desire though I know it’s still only tapping. Holding the button also works, and this’ll bode well for heroes with fast auto-attacks as there’s now no real need to stress targeting, just keep your finger held down and fire away.
Collision with objects is weird. Trying to walk in any one direction with something in the way makes for strange maneuvering. Again, the registration in my head here is odd - I expect to move to a certain place to have my hero kind of mosey about to their own accord, and it doesn’t feel right. Example is a turret, where walking straight into the turret caused my hero to stop in place, wait a brief moment, before finding a comfy direction to inch to and then back into the same line of sight I was walking in prior.
Using the joystick is actually fairly cumbersome. Using a physical joystick obviously comes with physical limitations- such as the full-push before an analog stick meets the edge of its housing. I’ve found with some games with digital analog sticks (what a combo of words), there are about three ways to replicate them:
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The circumference in which the stick is housed is in a fixated position - dragging your finger too far outside of this will either a) reset the position of the stick, or b) continue to track the direction of your finger placement.
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The circumference in which the stick is housed is within another area of which it can also move, but also to a certain limitation - dragging the stick to the edge of the first circumference moves it, too. When lifting your finger, its position is reset.
Vainglory follows the third, which is (in my opinion) the most irritating of them all:
- The circumference in which the stick is housed moves wherever you drag your finger to, has no set parameters it is restrained to - the housing and the stick move across the screen with your finger all willy-nilly and you end up dragging your finger all over the place.
There is a delay in stick movement to character response. It’s very frustrating. Also, the stick does not seem to track infinitely, it seems as if there are like, 16 vertices that it understands or wants to move to. If you rotate the stick fast enough, your character will not rotate accordingly. I suppose that is to be expected, but it makes for (again) strange expectations in my head, as my finger is moving in one direction and my hero is deciding it’ll go another.
Funnily enough, finding there was a settings button in-game now took me a second - I’m used to traversing my iPad’s settings to get to Vainglory’s. Turning on joystick controls moves the shop menu to the top right, and that threw me off quite a bit.
Abilities are easy enough to press, they’re snug, they look nice in their rounded icons.
Joystick is weird.