Inara - thoughts so far?

She has weaknesses though. She has low range and bad AoE unlike basically every other mage. For example Skaarf doesn’t have effective AoE currently but his ult was designed for that, just doesn’t work right now. While Malene was designed for 1v1 damage with lower range.

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10 posts were split to a new topic: Burn, Baby, Burn! Skaarf’s Ult in 3.8

Inara has plenty of other weaknesses. Her damage drops off late game, she lacks sustain, and any CC makes her easy prey. None of that is crippling, but being a slow farmer and particularly vulnerable in the jungle seems contrary to what is intended.

Inara needs to abandon her jungle if most other junglers walk into it. She can run away, or she can hide and try to steal last hits. I don’t think she needs to be “best”, but she should do enoug damage that other junglers need to be a little careful about deep invades early on.

She got team wide and long speed boost, she got free vision in the jungle, she got decent clear as WP, she got short stun, she got chase after B, she got AOE A and so on. If they bump her dmg, do you understand what invade monster she will be even if it’s bumped slightly? It will be - steal, steal, invade, steal as solo. She has her place right now and is decent one.

Inara got a cool kit but I don’t think she is that good with the meta. Jungle isn’t that useful anymore and it’s difficult for her to engage without ultimate. I think her ultimate is really fun tho. I don’t think she needs a buff but she gets deleted instantly since defense is useless, when they buff defense she’ll be viable.

@MacAulay @cha0z I don’t ever remember a time when Skaarf’s ultimate was ever threatening, it was buffed multiple times because of how bad it was.

Part of me feels like Inara doesn’t do much damage late game but part of me also questions if it’s just the new items and not her.

I really wish SEMC didn’t just randomly change all the item ratios for fun. It didn’t accomplished anything, SEMC needs to physically rework the 5v5 map and stop changing random numbers with minions, or jungles or items. The physical 5v5 map is the problem. Until they do something I can’t give an honest opinion on if Inara is viable or not. Or not an opinion I can agree with myself

I would think shes more of a supportive jungler like petal than a high damage jungler like krul or glaive

To me, Inara isn’t what players considered a “conventional” jungler.

I think due to how past junglers have been designed, she feels out of place a little.

Inara’s in a simple manner should give players an impression of a jungler that:

  • Scouts Treants. Saves time from checking by just walking near the camp.
  • Has an unconventional pathing through the jungle. Mainly because she can use her perk and her B to get around walls quickly.
  • Is reliant on basic attacks, despite her low cool down abilities.
  • Is utility heavy and team dependant. All her abilities provide things that aid in team fights (slow on her A, knockback and possible stun on her B, team wide speed boost on her ult).
  • More reliable as a weapon carry than a crystal carry, though cool down reducing items are highly desirable.

It just depends on the person to be fair. A hero cannot fit the impression/desire of everyone after all.
Inara to me is extremely viable, if my own experience and vgpro stats are anything to go off by.

As for the item changes, I don’t think they change it for ‘fun.’

It may not be what you’ve desired, but it did achieve something which has been harped on pre-3.8, which was the constant nagging to change the meta from a triple tank meta to something else.

This has obviously been achieved. Though we will have to see what Tension Bow’s hot fix will do in the coming days.

As for map changes, that’s probably asking a bit more than what they can provide in my opinion.
Though I can see why some would like that.

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Changing the map can’t be that hard for them, they designed the 5v5 map in a year.

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Haven’t gotten a lot of Matches in using her, but from what I have seen so far, from my own game play and game play I’ve seen from other player/streamers, is that she doesn’t seem to be OP, or even worthy of being perma-banned like manY of the other recent new heroes have been. She does seem like a strong snowballing hero though. Her heroic perk granting vision of near by Jungle camps paired with her ability to leap to them, stealing them away from opponents. Easy way for her to get ahead in cs and items over opposing Jungler for Sure.

Actually balanced. She has her own place in the meta and can reliably counter jungle and take camps. Her mobility makes jungling feel good.

She’s more about counter-snowballing. After she gets her first two items, Inara doesn’t get noticeably more powerful. What she does is starve out the enemy so they can’t snowball.

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