This is EdAWACSdenyY and welcome to the Vainglory hero spotlight, today we’ll be looking at Steelshot, a tank of a person who shrugs off enemy attacks and overwhelms his enemies with extreme firepower.
On the rise, Steelshot performs the role of an armored ranged sniper who bursts down his targets while nullifying projectiles at crucial moments.
2 ideas of what Steelshot’s design could look like.
BASE STATS: LEVEL 1-12
Attack Speed: 100%-135.8%
Move Speed: 3.1
Steelshot has 2 Heroic Perks which we will explain.
HEROIC PERK: Modular Assembly
Depending on what items Steelshot purchases, his basic attacks acquire an additional effect.
If Steelshot builds 80% critical chance his FIRST basic attack will apply a 30% slow for 1 second
If Steelshot builds 60% attack speed, his basic attacks will SHRED 4% of his target’s armor stacking to 3 times with the armor shred lasting 2 seconds. The reload time of his Autoloader perk will also be decreased by 1.2 seconds.
2ND HEROIC PERK: Autoloader
Steelshot cannot continuously basic attack. His basic attacks are tank shells of which he stores a maximum of THREE in his magazine as displayed below his energy bar.
After firing his 3rd basic attack or after not basic attacking for 1.5 seconds after firing, Steelshot will begin RELOADING his magazine for 2.2 seconds.
If Steelshot holds his ground while basic attacking, he will fire 3 basic attacks in RAPID succession however his magazine reload time will be INCREASED to 3.4 seconds
A: Kinetic TankBuster
Steelshot takes a moment to charge up before firing a Kinetic Penetrator shell in the targeted direction The shell deals AMPLIFIED basic attack damage and consumes 1 shell from his magazine.
Kinetic Tankbuster counts as BOTH an ABILITY and a BASIC ATTACK.
The shell pierces through all targets in its path. dealing full damage to the initial target while dealing 75% damage to all secondary targets.
If Steelshot uses the 3rd shell in his magazine when casting Kinetic Tankbuster, the shot deals a guaranteed CRITICAL STRIKE.
B: Reactive Armor
Steelshot detonates a piece of his armor which fires a blast in the targeted direction. The blast deals damage to all enemies in a CONE and causes Steelshot to ROLL in the opposite direction of the blast.
This blast NEGATES ALL incoming basic attacks and projectiles in the targeted direction except Turret Shots and Halcyon Missiles.
The primary damage type of this ability is Weapon.
After using this ability, Steelshot’s armor is temporarily reduced by 40 for 2.5 seconds.
Passively each rank in Reactive Armor increases Steelshot’s armor by 4
ULTIMATE: Predator Salvo
Steelshot takes aim and designates an enemy hero with a laser beam, locking onto the targeted enemy hero with a large holographic targeting reticule for 1 second. After channeling, Steelshot fires 3 Homing Missiles at the targeted hero.
The First and Second missiles apply a brief 40% slow to targets hit for 1.8 seconds.
The 3rd and Final missile deals heavy damage triggering basic attack effects.
The primary damage of the homing missiles is Weapon.
The Homing Missiles impact the first ENEMY HERO or EPIC MONSTER in its path. Enemies in front of the laser designated hero can block the full salvo.
Upon Overdriving the Ultimate, Steelshot gains 1 bonus attack range.
STATS WILL BE ADDED LATER