This is EdAWACSdenyY and welcome to the Vainglory hero spotlight, today we’ll be looking at Steelshot, a tank of a person who shrugs off enemy attacks and overwhelms his enemies with extreme firepower.
On the rise, Steelshot performs the role of an armored ranged sniper who bursts down his targets while nullifying projectiles at crucial moments.
BASE STATS: LEVEL 1-12
HP: 620-1980
Energy: 250-800
Weapon: 64-135
Attack Speed: 100%-135.8%
Armor: 20-40
Shield: 20-40
Range: 5.8
Move Speed: 3.1
Steelshot has 2 Heroic Perks which we will explain.
HEROIC PERK: Modular Assembly
Depending on what items Steelshot purchases, his basic attacks acquire an additional effect.
If Steelshot builds 80% critical chance his FIRST basic attack will apply a 30% slow for 1 second
If Steelshot builds 60% attack speed, his basic attacks will SHRED 4% of his target’s armor stacking to 3 times with the armor shred lasting 2 seconds. The reload time of his Autoloader perk will also be decreased by 1.2 seconds.
2ND HEROIC PERK: Autoloader
Steelshot cannot continuously basic attack. His basic attacks are tank shells of which he stores a maximum of THREE in his magazine as displayed below his energy bar.
After firing his 3rd basic attack or after not basic attacking for 1.5 seconds after firing, Steelshot will begin RELOADING his magazine for 2.2 seconds.
If Steelshot holds his ground while basic attacking, he will fire 3 basic attacks in RAPID succession however his magazine reload time will be INCREASED to 3.4 seconds
A: Kinetic TankBuster
Steelshot takes a moment to charge up before firing a Kinetic Penetrator shell in the targeted direction The shell deals AMPLIFIED basic attack damage and consumes 1 shell from his magazine.
Kinetic Tankbuster counts as BOTH an ABILITY and a BASIC ATTACK.
The shell pierces through all targets in its path. dealing full damage to the initial target while dealing 75% damage to all secondary targets.
If Steelshot uses the 3rd shell in his magazine when casting Kinetic Tankbuster, the shot deals a guaranteed CRITICAL STRIKE.
B: Reactive Armor
Steelshot detonates a piece of his armor which fires a blast in the targeted direction. The blast deals damage to all enemies in a CONE and causes Steelshot to ROLL in the opposite direction of the blast.
This blast NEGATES ALL incoming basic attacks and projectiles in the targeted direction except Turret Shots and Halcyon Missiles.
The primary damage type of this ability is Weapon.
After using this ability, Steelshot’s armor is temporarily reduced by 40 for 2.5 seconds.
Passively each rank in Reactive Armor increases Steelshot’s armor by 4
ULTIMATE: Predator Salvo
Steelshot takes aim and designates an enemy hero with a laser beam, locking onto the targeted enemy hero with a large holographic targeting reticule for 1 second. After channeling, Steelshot fires 3 Homing Missiles at the targeted hero.
The First and Second missiles apply a brief 40% slow to targets hit for 1.8 seconds.
The 3rd and Final missile deals heavy damage triggering basic attack effects.
The primary damage of the homing missiles is Weapon.
The Homing Missiles impact the first ENEMY HERO or EPIC MONSTER in its path. Enemies in front of the laser designated hero can block the full salvo.
Upon Overdriving the Ultimate, Steelshot gains 1 bonus attack range.
The passive armor gain is only 4 per rank. And it’s only armor not shield. In order to reach 16 or 20 armor he has to be at level 5 or 7 and than 8 Plus his bonus range is only an increase of 1 meter. And it’s at level 12 which makes him a late game hero. I cannot fantom how that is op when it’s late game.
I would maybe change him from having energy to just his magizine having his abilities use up the magizine based on how many shots used along with him being just barely above Phinn’s speed
I was planning on making his ability cost large amounts of energy. What you suggested was interesting but it doesn’t quite make sense for his B ability. and yes his movespeed will be 3.1 seeing as he’s a living tank on legs.
if i map out every path he can take as a carry, literally hes the best carry in game, it kinda reminds me of kai sai,
crit path! with a 30% slow
speed path with armor shred
crystal path with 90%! cp ratio on it
i love the how u made it where u can take paths to suit and counter possible the enemy team but i personally think u should lower the ratios
A crit path with a 30% slow is really annoying of u were versing him cuz if u didnt build armor, you’re practically screwed since u would probably lose 1/4 to 1/2 of your life.
I think it should be 15-20% since it has no ratios to scale off of from like lyras health pool slow
i really dont want to type more but my change would be to lower the percents on his first perk
The crit path can definitely need a nerf since he does have a triple shot on his second passive so a 20% slow sounds perfectly reasonable. Keep in mind though that he has to reach that percentage of crit chance first before his autos can slow and he cannot continuously auto attack
I’m not going to nerf the armor shred as it only stacks 3 times and it’s only 4% armor shred without passive armor pierce like Bonesaw.
For the Crystal path, I will send you a PM when I have all the stats and CP ratios finished as the ratios will determine how good the CP path will be.
i think he’s more of a midgame hero tbh, at botlane, with decent farming + rotating to get ambient gold from the jungle and maybe take the enrmy’s treant, you should be able to build tt tm tm to get his crit perk up, then buy a swift shooter (to build into bp maybe? or just ditch it when you can bc infusions will give you enough atk speed) and you also get your speed perk, so that’s 3 slowing shots every 1.2 seconds by midgame (maybe transitioning to late?)
in the laning phase, being a safe laner with occasional jg visits should keep your turret/s from falling before you get your perk/s up, your A also gives you a bit of an ok clear, B is a nice escape. he’d kinda b like baron in terms of playstyle i guess?
the only problem i rly have with him is how oppressive he can be with the slows when he also gets his speed perk