Hey, this is Ciderhelm and welcome to the Vainglory hero spotlight, Today we will be looking at Beldar a feeble caterpillar larva with the potential to become something greater.
Beldar is one of the numerous spiritual creatures within the forest. Their jobs were to pollinate the flora and ensure that balance was maintained within the Wild (the force of vitality in nature that bonded to magic). Where the wind goes, so is the Wild.
Beldar and his many siblings would spend their youth preying on smaller animals to build up their bulk before finally setting up a place to weave their cocoons. They then emerged in their mature butterfly forms, metamorphized into the new spirits of the forest and giving back to nature.
When their time came they would lay eggs and transfer their spirit into the clutch of eggs they laid, before slowly falling to the ground, ready to be recycled by the Wild. Another eon later and the eggs would hatch with Beldar and his family starting the cycle anew. For some unknown time, this ageless cycle continued in peace and harmony.
All the creatures of the forest paid respect to the gentle arbiters of their habitat. For a time, all seemed well.
Than foreign people not of the forest started coming in, cutting down the trees, strip-mining the crystals and minerals, and bringing the corrupting Churn behind their heels. Some creatures had weapons of rock, heat, and energy. Other similar creatures used tools of rock and arcane magic but they all craved what the forest had but gave nothing in return. These humans sought the Well of Power.
Beldar and his siblings tried their best to expel the intruders to prevent them from destroying the balance of the Wild, but they were still weak and feeble larvae. The foreigners in their cruelty unleashed weapons of heat and light that burned and charred everything in their path.
Many of Beldar’s dearest family members screamed as they roasted in the conflagration. Beldar could only observe in silent horror as he fled, his heart full of anguish for the destruction of his kin hearing the screaming of the roasting caterpillars.
There was no other creature like him anymore. For the first time, Beldar was alone and away from home. Beldar now seeks the magic emanating from the other Wells of Power hoping to gain enough power so he may one day return, more powerful than before, repel the foreigners, restore the forest and protect the Wild as was his sacred ancestral charge. For there was no one left but him.
On the Rise, Beldar is a weak melee laner early game with fairly feeble abilities that causes him to struggle against most opponents. However, once he undergoes metamorphosis into his ultimate form, Beldar gains a powerful new set of abilities that allow her to swarm the competition.
When Beldar is KILLED within 3 meters of an Enemy Hero who is below 100-400 health (Level 1-12) he automatically latches onto them, then instantly EXECUTES them, bursting out of their body REVIVING with 75% of his max health and in Caterpillar Form after 3 seconds.
- This ability STARTS ON COOLDOWN AT THE BEGINNING OF THE MATCH.
- This perk can only be activated every 100 SECONDS. The cool-down for this ability is displayed as a White Bar below his energy bar
- If Beldar successfully completes his ULTIMATE, he evolves into his Butterfly Form, granting him an entirely NEW set of abilities and ranged basic attacks.
Evolved Heroic Perk Bonus
Beldar’s RANGED Basic Attacks deal 130% of his bonus crystal power against enemy heroes who are ASLEEP.
WEAPON (MELEE) : 78-180
WEAPON (RANGED) 65-140
ATTACK SPEED: 100%-124%
MOVE SPEED: 3.4
Beldar fires out a strand of sticky silk that hits the first enemy in its path, dealing crystal damage and SLOWING them by 20% for 2 seconds. Enemies near the damaged enemy are also SLOWED.
- this ability can be recast 2 additional times within 2 seconds before going on cooldown.
- If an enemy hero is hit by Silk Snare 3 times, they are SNARED for 1.5 seconds.
Energy Cost: 70/80/90/100/120
Damage: 20/40/80/120/160 Crystal Ratio: 50%
Beldar fires a projectile in the target direction that deals crystal damage to the first enemy it impacts.
- If Toxic Spittle hits a target that is Poisoned, it applies a MORTAL WOUND for 2 seconds.
- If Toxic Spittle hits a target SNARED by Silk Snare, Toxic Spittle deals DOUBLE damage.
Passive: Enemies who basic attack Beldar become Poisoned, taking crystal damage over 3 seconds. The damage increases each time Beldar is attacked. The duration of the Poison is refreshed by Beldar’s basic attacks.
Energy Cost: 90/90/90/90/90
Damage: 45/85/125/165/205 Crystal Ratio: 105%
Poison Damage: 5/20/35/50/65 Crystal Ratio: 25%
PASSIVE: Chrysalis has NO cooldown but can only be activated after Beldar has acquired 100 Morph stacks. The number of stacks collected is displayed on the ability icon in place of the cooldown timer. Each minion and jungle monster Beldar kills grants 5 Morph stacks while Unique Hero kills grant 10 Morph Stacks
ACTIVE: Beldar stops in place and CHANNELS for 3 seconds weaving himself a cocoon. While spinning his cocoon, Beldar generates fortified health each second and gains temporary BONUS HEALTH for the duration of the ULTIMATE which scales with his bonus crystal power. After the channeling ends, Beldar enters into his Cocoon Form.
- The channeling for this ability becomes UNINTERRUPTABLE after 1.5 seconds.
- While in Cocoon Form, Beldar cannot be DISPLACED but cannot use items, abilities, or basic attacks.
- After 3 seconds of successfully surviving in Cocoon Form, Beldar emerges now in his Butterfly Form, granting him 6.4-meter RANGED basic attacks and a completely new set of abilities and ULTIMATE.
Energy Cost: 300/300/300
Fortified Health per Second: 120/240/320
Bonus Health: 200/300/400 Crystal Ratio: 300%
BUTTERFLY FORM ABILITIES
Beldar flaps her wings generating a gust of wind that damages enemies. This ability has can be RECAST a second time within 1.5 seconds for a different effect that also damages enemies.
- 1st Cast: Beldar unleashes a wind gust in front of her, Knocking Enemies AWAY from her Cast Position dealing crystal damage.
- 2nd Cast: Beldar generates 2 converging arcs of wind that KNOCK-UP all enemies caught in the CENTER for 1 second, dealing crystal damage.
The FIRST cast of this ability can displace Beldar’s Noctis Powder
Energy Cost: 80/95/110/125/140
First Cast Damage: 65/95/120/145/170 Crystal Ratio: 40%
Second Cast Damage: 75/105/130/155/180 Crystal Ratio: 80%
Beldar spawns a poisonous cloud at the target location that deals continuous crystal damage to enemies caught inside. If enemies do not escape the cloud in 2.6 seconds they fall ASLEEP for 2 seconds. Clouds last for 5 seconds before dissipating but EMPOWERED Clouds last only 2 seconds
If Beldar casts Noctis Powder on an already existing cloud, it will stop putting enemies to sleep but deal EMPOWERED crystal damage instead. An EMPOWERED CLOUD cannot be DISPLACED.
The first cast of Butterfly Effect will cause Noctis Powder to DRIFT in the target direction. If a drifting Noctis Powder overlaps with a preexisting Noctis Powder, they will deal EMPOWERED crystal damage instead.
Damage/sec: 50/95/135/175/225 Crystal Ratio: 100%
Empowered Damage/sec: 150/200/250/300/400 Crystal Ratio: 160%
Beldar becomes briefly UNTARGETABLE as she disperses into a swarm of small butterflies. The butterflies deal continuous crystal damage to all enemies inside the swarm. The butterfly swarm MOVES TOGETHER as a group in response to the user’s move commands, but cannot use basic attacks, abilities, and items. After the ULTIMATE’s duration ends, the butterfly swarm reconstitutes back into Beldar’s Butterfly Form at the swarm’s current location. Each rank in the ultimate increases the number of butterflies in the swarm
The butterfly swarm deals bonus damage to enemies inside Noctis Powder
Each individual butterfly can be killed by 3 basic attacks and damaging abilities.
If all butterflies are killed Beldar is killed as well
Energy Cost: 150/160/0
Damage /sec: 120/160/200 Crystal Ratio: 75%
Damage Bonus: 15%/15%/25% Crystal Ratio: 25%
Number of Butterflies: 6/7/8