For me also the sunlight wheel was peeeerfect⌠the season changing the background, the effects, the feel of progression in it. The only thing that should had be done was twice the levels and more awards in it, like skin for level 100, the new hero for level 50, blueprints here and there and so on. And everyone that really plays the game a lot and enjoys it - to reach that level 100, no matter what game modes he is playing. Events bonus sunlight would be cool too, just not over do it (etc. if you donât play them, you surely wonât reach level 100). That was all needed to give the people more reasons to play + visually appealing. Ofc guilds rework as one great thread in this forums greatly show how much potential it got: [VISUAL] An Attempt at Improving Guilds #2
Also the thing you describe is how most of the not âbrawl die hard talents only game modesâ players are seeing the situation - the first two battle pass were great in value⌠then the next 2 2/3 talents as rewards just killed it. Still, I would prefer from visual and progression point the above with the sunlight wheel. They could even keep the levels 50, just fill them with rewards like for 100 levels + adjust how much you should play to gain level with worthy awards⌠+ bonus awards above level 100, you know, for the really dedicated people and continued great feel of progression that adds to one great and bug free gameplay.
If they toned down the talent rewards for the Battle Pass it would feel so much better to grind for. Iâd rather get silver/gold keys rather than epic talent chests.
Talents are like an infection you canât get rid of. Theyâre everywhere in the game, despite the fact that you can only use them in one mode now. Lol
Also just started reading up on that guilds post. I can totally get behind everything I read so far. Fantastic ideas and cod totally bolster guild activity
Sadly, he originally posted many of those ideas (in similar, brilliant fashion) more than 2 years ago on the old forums. I personally brought it to the attention of the devs, and it was shared internally.
And look whatâs happened with guilds since then.
SEMC just doesnât see guilds as valuable to the game.
Yeah that needs to change. Additions like that could really bring back the guild community we had back then and would only serve to increase VGâs playerbase cause everyone likes to flex
And with the steam release and extremely critical PC players (Even if a good number of them unfairly review the game) change needs to happen NOW cause the PC playerbase is a whole other beast compared to the mobile playerbase
I donât think it will end up with a lot of PC exclusive players. Most likely mobile players that plays it here and there on their PC, mainly. After all as said a lot of times, why playing VG when you can play lol and dota 2? Even the low PC specs argument wonât hold as lol require not much to run great.
I mean VG has more accessibility for new players than LoL and DOTA and even then I think people have to realize that you can still play multiple games even if VG is not ur main game lol. Like I plan on learning DOTA, but Imma still main VG
I disagree, lol is pretty easy to get into and dota 2 (at low skill level) is not that hard either. Dota 2 is hard when you start to get better and needs to learn a lot of things. VG as a MOBA for mobile i⌠was great, but for PC? Played on decent level both dota 2 and lol + dota, tried heroes of the storm, i.e. I have quite some experience with PC mobas and VG is not on their level, period. Wonât even get into discussion about why as itâs silly/biased from someone to think otherwise.
Hm ig I am seeing it more with a competitive mind set, but I do think VG can definitely fit into PC if SEMC gets theiract together. The game deserves so much more than it has atmâŚ
Well, lol and dota 2 have a really high skill ceiling, but also got easy âget intoâ and so big player bases that you will have a lot of fun competitively in the lower skill tiers too. The game wonât match you in your 15th match vs pro players. The higher learning curve to be a pro is something I like, I love choice, deeper mechanics, complexity, but then again - I am 31 years old and I come from the times when games were not easy (bot strategically and mechanically).
As @hazeleyes said and I will steal it (tho not quoting): âVG was the moba perfected for touch, now itâs moba perfected for nothing.â
They try to âsellâ a mobile game into PC players that got two wonderful MOBAs that are deep, with big community, big player base, big competitive scene to follow and enjoy watching/learning/cheering + a lot of tournaments, a lot of high skilled players, more mature players overall⌠how exactly VG will fit next to them and some other good PC mobas? VG was great and nowdays is good mobile MOBA game, but this is the truth - mobile game. Scaling it up to fit a 24inch monitor + adding keyboard/mouse support wonât change that.
Yeah that is all true (Especially the terrible casual MM which is a huge con rn), but I do believe SEMC could adapt VG to the PC market if, again, they get their act together. This is me being optimistic at least
If you watched the dev stream after update 4.0 release you would understand semc more , they mentioned that when games are pc based and move to mobile , the mobile players get flamed as there is no comparison , so they want to create a real cross platform game , they want to reach a point that people can switch without any problem and play with any device they want .
So they arenât trying to be better than the PC mobas , they are trying to be everywhere and providing the same quality , and make the game cross platform and competitive .