Wow look at that a new VG discussion thread. Finally! Thanks to the news about Rogue, my interest in the game rose again (So I rlly hope Rogue really does well with the game in the coming patches) and I decided to make a wish list for the 5v5 map after getting a quick rundown of my usual ranked partners about the current meta. Originally posted it on Reddit and forgot to post it here and just link it. Sorry @hazeleyes lol. I’ll add a link to this thread on Reddit real soon :^) (I did it :^) )
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Do no make the map mirror. Because top lane will always be in a 2v1 and vice versa, the parameters for a viable top laner are very narrow. Because of this, late game heroes cannot top lane at all, so heroes that do not excel in other roles such as CP Idris are extremely difficult to make work competitively. Also, do what other mobas do and make top lane turrets slightly closer to each other than the bot lane turrets
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Rework or remove ambient gold altogether. The above suggestion won’t really do anything unless this is also put into effect. That way, if you reintroduce the old Iron Guard Contract, junglers would have to specifically invest in that item, which would lower their kill potential overall, and could open up duo support comps in addition to the normal ganking jungler team comp with CLEAR pros and cons whereas in this meta junglers could take their own jungle just fine and still benefit from ambient gold by staying in bot lane a lot, becoming a secondary support with a very high stream of income from the jungle. I know Iron Guard was originally removed to increase diversity in starting builds, but every moba has a lack of diverse starting builds, especially for supports, and the best kind of diversity to have would be for end game builds. Therefore, the best fix to build diversity for captains would just to add more utility items. However, there should be a tree for this new Iron Guard Contract where the gold received is increased for each tier so that junglers can’t just buy Iron Guard as a starting item and go back to what they were doing before.
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BUFF TURRETS. Turrets are abysmally weak rn defensively with turrets being taken out as early as 4 minutes in. I’d say you could even double health and they’d just be okay in terms of health total. I’m perfectly fine with the ability to use abilities on turrets, but please give them some kind of survivability. It’s annoying pushing a wave, backing, and having your turret pushed in and already destroyed before you make it back because of the extremely low health total and armor/shield on them. The back door barrier is perfectly fine rn, but the base defenses need a MAJOR overhaul. Even 1 or 2 minion waves could destroy a turret if left alone for a bit which is not okay tbh.
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More items. It’s self explanatory. Increases build diversity. We need more energy items, bruiser items (Items that can ONLY be purchased by melee heroes), etc etc. Builds still look extremely similar overall and the added defense items have been geared more towards situational defense, which is great, but not really build for captains other than Capacitor or Rook, which even then are not nearly as impactful as, say, Fountain or Crucible. Defense items with energy buffs and stuff would be GREAT for some captains since the only real options for energy atm are chargers, clockwork, and eve. The amount of energy items in the game is abysmal.
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Rework Journey Boots. I personally do not think the current effect is healthy and easy to balance tbh. One thing I would propose is that it decreases the effect of CC by a certain percent which would be great in this CC heavy meta. That’s just an idea though of course.
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More objectives. Currently, the only objectives rn are Weapon and Crystal buff, Ghostwing, and Blackclaw. I think Ghostwing could evolve or something into another kind of buff later into the game, such as maybe 16 or 18 minutes, to add a bit more scaling to the late game. As it stands, everything unlocks a little too quickly and I believe you should kinda work towards building up the late game a bit more instead of staying extremely focused on fast matches as I feel that can end up making VG feel a bit more stale compared to other MOBAs.