I’m going to keep this short.
Rona. Joule. Alpha. These are the three characters I would consider the closest to being ‘carry bruisers’. When I say that I mean they deal sustained damage that is meant to be able to kill an enemy team (based off their design).
Sorrowblade, Serpents, Spellsword, Shiv, Point, Bow, Saw, Tyrants, Tornado. Those are the current WP items in the game.
Sorrowblade, Serpents and Spellsword work on all of them. You’ll probably use one of them to start your build, maybe a second later on. You’ll probably get Mask.
Shiv is horrendous on Rona and Joule and for Alpha you’re likely better off with Mask.
Tyrants and Tornado realistically can’t be built on these characters because they need defence and there are more important stats to buy. RIP Crit Joule, you were unfairly ripped away from us.
So that leaves us with Bow, Saw and Point. Currently you are forced to take armour pen to deal damage because of the new resistance changes. 45% / 30~70% is too big to ignore. The issue comes with which to choose, because they’re both bad options. Tension Bow and Bonesaw don’t work for Rona (Spin) or Joule (Thunderstrike) and although Alpha does have synergy with Bonesaw, it takes too long to stack it which often means death. Or she builds TB and tries to deal with it.
Point is a guaranteed buy on these characters, not because it’s good, but because it has synergy with their playstyle and it’s probably better than another Sorrowblade.
What I’m trying to say is that weapon itemisation sucks for Bruisers. You have mask, then a mediocre BP and an armour pen item that doesn’t have synergy with the way you play. Whoops.
Seperate Point
It sucks that instead of fixing the core problem with the game, ya boi Zekent seems to insist on simply giving bruisers bigger numbers. Or CC immunity. Sans is dumb.
To see what I mean when I say this, we don’t need to look further than Grumpjaw and Joule.
Grumpjaw is what I like to call ‘unfun’. He goes in at level 1 and decimates you before becoming essentially worthless late game. He has really big numbers but his innate bruiser weaknesses are so massive that even with those numbers he becomes a glorified support late game. A lot of WP bruisers are like that right now. Feather, Rona, Alpha ect. The difference between those characters and Grumpjaw is that Grumpjaw has damage reduction which actually makes him better than Ardan in lane, not just being simply on par. Also he has utility which helps him scale but that’s a whole other rabbit hole I’m not going down.
Joule is what I would call ‘Unfun but I can build CP’. Bruisers are indeed overstat, but can’t get past the fact they are indeed bruisers and get blown up late game and don’t do much damage because of their bad itemisation. However, if you can avoid both these things by building CP and becoming sudo-ranged…
You get CP Joule.
Joule B Ratios: 180% CP 200% WP
Aside: It’s baffling how an item like Spellfire can exist and enable mages to deal more damage in one combo than a SM BP bruiser AND have wounds but that’s the state of the game I guess.
CP Joule just slides into that meta while also still having the same large numbers and damage reduction as Grump.
Make sure to post your thoughts and opinions down below because if I don’t specifically state that this is a discussion then the moderator cops might lock my thread oh noes.
Hopefully having two points of note isn’t too difficult.