Correct, but also missing the point. There is a difference between ‘rewards’ and ‘rewarding’. I don’t think anyone argues that the Glory rewards aren’t enough, it’s just that they aren’t rewarding. You can’t do anything with it. Collecting it is worthless to many.
And consequentialy that makes people ask for other rewards instead. Pilebuster is saying what people have been saying a long time; that VG needs a better/new reward/progression system to keep players engaged by giving them something to do. By making the only progression system, skins, 100% RNG they killed that as a viable option; the unreliable nature of RNG doesn’t allow anyone to work toward anything with satisfication.
They could put a more rewarding feeling to Blueprint collecting if they made quests more attractive to do. Not shoving them into some corner, flesh them out more, add more diversity, more catergories, … If quests were a real part of the game and not treated like some bythought quests could serve as a good starting point. Still doesn’t change the fact that the rewards, talents and glory, are mostly unrewarding. But by making quests feel less like a chore to do the vague possibility of maybe getting a blueprint might encourage player to focus on quests.
Another progression system people have been asking for a long time is achievements. Obviously the same princlipe as quest, but with the longterm goal of hopefully real reward, such as perhaps unique emotes or recolours of skins.
I just really dislike if people that critize the skin system get told to stop complaining. It’s not about having everything f2p at all. In most cases it’s simply because people miss the incentive to keep playing that skin collecting offered.