In here I will update the aspect of my upcoming ideas. It could be playstyle, or new buff/debuff.
- Leakage [released] : using skill will lose Energy.
- Astra: user can’t receive buff.
- Nulify: user can’t receive debuff.
- Painkilled: upon receive critical strike, treat it like normal attack.
- Doublecast: next skill use will be shot twice, using energy twice.
- Stackative: next skill use will add 2 stack to that skill.
- Backpack: can buy the 7th item, can swap the items during combat.
- Mad: automatically come and basic attack the nearest enemy hero. If no hero nearby, automatically attack nearest hostile target.
- Bargain: self death will give enemies less money. Kill/asist receive more money. Shut down streak receive much more money.
- Pawnshop: trade one item for another item in a short duration. Money will be costed.
- Delayed: damage not dealt right after the target get hit. They will be counted later which more strength.