It’s been so long since the Gold Toad (GT) was announced in December 2017. Maybe it’s taking so long because SEMC is creating something amazing. Here is my Gold Toad dream:
GT Passive - Warts
GT attacks cause enemies to break out in Warts. Hero’s lose 5% max energy per basic attack from GT.
GT Active - Hmm Tasty
Once attacked GT can target a hero between 5 and 7.5m away once every 3 seconds. GT will spit his sticky tongue out catching the hero and pulling them into melee range. Hmm Tasty does 1.5 damage of an auto attack and proc’s Warts. Heroes are also covered in spit slowing them 35% for 1 second and become GT primary target.
GT Death Animation - Toadies
Upon dying 3 mini toads leap out of the water in 3 different directions. Each mini toad is worth 10g. After 2 seconds of hopping around, the mini toads target the nearest hero. The toadies do 1/3 the damage of GT. If no hero is in range, they return to the pond. Toadies disappear after 30 seconds, restarting the GT timer.
The goal: VG needs an energy burn mechanic and why not give it to GT. Ranged Mid laners are often taking this camp and by adding a ranged pull and energy burn, this should make it costlier. Toadies give enemies a mechanic to inhibit camp spaws like with the healing treant. This also adds more gold to GT. Lastly, this creates a unique mechanic that can be exploited by a smart player. Just like heal treants can be used to trap a chasing enemy, GT can be used to pull in a fleeing enemy.