Since talents will never be removed and there will never be a non-talents mode, the next best thing to make brawl modes fun and fair again is to give talents a major overhaul and balancing. So without further ado, heres a rework concept that brings talents closer to that.
- Simplify the max levels of R/E/L to 5 levels. Same talent coins and glory to upgrade, same stats. Lv 20 rare stats = Lv 5 rare reworked stats.
2a. Using a higher level talent reduces starting gold.
No talent: -0% starting gold
Lv 1 talent: -10% starting gold
Lv 2 talent: -20% starting gold
Lv 3 talent: -30% starting gold
Lv 4 talent: -40% starting gold
Lv 5 talent: -50% starting gold
2b. Using a higher level talent reduces gold trickle.
No talent: 100% gold trickle
Lv 1 talent: 85% gold trickle
Lv 2 talent: 70% gold trickle
Lv 3 talent: 55% gold trickle
Lv 4 talent: 40% gold trickle
Lv 5 talent: 25% gold trickle
Balance the talents pls. Also fix idris rare 100% WR ranged attacks. Also remove taka and kestrel’s lowered cp in blitz.
Higher level talents give better attributes AND more drawbacks. For example with ardan’s rare:
Lv 1: 50% barrier, 50% damage, 50% cooldown
Lv 2: 100% barrier, 75% damage, 75% cooldown
Lv 3: 150% barrier, 100% damage, 100% cooldown
Lv 4: 200% barrier, 125% damage, 125% cooldown
Lv 5: 250% barrier, 150% damage, 150% cooldown
Different level talents can have different attributes instead of stat changes. For example skaarf’s rare:
Lv 1: 3 fireballs in a wide cone, 75% damage
Lv 2: 3 fireballs in a straight line, 75% damage
Lv 3: 3 fireballs in a narrower cone, 75% damage
Lv 4: 3 fireballs fired side by side, 75% damage
Lv 5: 5 fireballs in a wide cone, 75% damage
Players are allowed to select the level of their talent during talents selection.
Oh yeah one more thing
7. Remove rank points for blitz.
So basically this rework increases the variety of talents with each talent having 5 different properties instead of 20 levels doing the same thing with 2% stat increases each level. Using higher level talents still generally give you better stats and properties, but thats balanced by having less gold. Players who dont want to use talents will not have such a big disadvantage as they can gain more gold than talent users.