Note: Ive suggested these ideas in a couple of posts as replies but never really thought of compiling them as a singular thread.
Contents
- Introduction
- Redefining How Elo Is Gained or Lost
- Re-Implementing An Improved Ban System
- TL;DR
Introduction
The majority of the playerbase, including myself, would agree that the Low-Priority Queue has been proven to be ineffective on discouraging people from trolling, throwing or otherwise toxic behavior on our matches and especially in ranked.
Due to that I suggest the following:
- Redefine how elo is gained or lost, and to further discourage toxicity,
- Reimplement a ban system
Redifining How Elo Is Gained or Lost
As long as toxicity exists in a mild or greater form, elo loss would always seem âunfairâ. To solve this, we must change how we gain or lose elo in a way that it would naturally eliminate toxicity, such a way is by making elo gain or loss based on a playerâs individual performance.
This could be calculated based on the players in game participation(Objective Contribution, Kill Participation, Crowd Control, etc.). Average Player Performance would then be calculated and elo gain or loss will be determined by that, and a minimum âPlayer Performanceâ Rating per SkillTier would be placed for the players to exceed in order to actually gain any elo. (e.g: (20 + 5n, where n is the players skill tier)
This way, by shifting elo gain from wins/losses to individual player performance, it would greatly discourage acts of toxicity as it would no longer affect anyone else on the match but themselves, and instead encourage every player to do their very best in order to gain elo. This system will also force boosted players back into their deserved skilltier, as thei either have to play ranked and underperform or decay back down.
Re-Implementing An Improved Ban System
With this I insist on reverting the LPQ system into the old, but improved ban system. This would work purely on player downvotes, by banning players that have recieved a few downvotes for the same reason, or numerous downvotes for varying reasons, which we will call âDownvote Streaksâ.
If a player has been downvoted, their Downvote Streaks would increase for the respective reasons, and once a threshold is exceeded, lets say 4 within an t time period, a ban would be given. Similarly, if their total Downvote Streaks has exceeded, for example 10 within a t time period, a ban would be given.
Ban time given would increase exponentially per ban, which would reset after a certain amount of time. Bans would only bar a player from queueing for Standard gamemodes, leaving Brawl, Practice and Private Party modes open.
TL;DR
â˘Make elo gained/lost through individual player performance
â˘Revert LPQ to an exponentially increasing ban timer, which only bans the player from Standard gamemodes.
Opinions & Constructive Feedback Appreciated!
Thanks For Reading!