Merjac the Antimage

Hey guy, this is another old idea from the forums, its not finished yet. Just wanted to rescue it as soon as possible before polishing it (Correcting grammar mistakes and trying to structure it neat). You can still give feedback if you want. I will start tuning this idea next month!
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Merjac is a mighty warrior, who has the ability to eliminate heroes, who rely on their energy.
He can rapidly ‘move’ trough the battlefield, and disrupt the enemy team formation in split seconds.
Building up damage items transforms him to a strong damage carry, while concentrating on cooldown items makes him a strong supporter.
Even after his death, Merjac seeks for the battle and tries to drag as many enemies as possible with him into death.

STATS LVL 1-12
HEALTH 660-1000
ENERGY 0 [Affected by Heroic Perk]
ARMOR 20 - 44
SHIELD 20 - 56 [Affected by Heroic Perk]
WEAPON 60 – 120
ATK SPEED 100% - 100% [Affected by Heroic Perk]
RANGE 2 [Affected by Heroic Perk]
MOVE SPEED 3,2 [Affected by Heroic Perk]
HP REGEN 0 [Affected by Heroic Perk]
ENERGY REGEN 0 [Affected by Heroic Perk]

HEROIC PERK

NEMESIS OF THE DARKNESS

Merjac gets stronger and stronger, if his HP gets lower.
Every missing percent of his maximum HP grants him:
(0,1 + 0,1LVL) SHIELD
(0,1 % + 0,1%LVL) ATK SPEED
(0,01 + 0,005
LVL) RANGE
(0,02 + 0,005
LVL) MOVE SPEED
(0,1 + 0,05LVL) HP REGEN
(0,1 + 0,01
LVL) FORTIFIED HEALTH
Instead of Energy, Merjac uses Darkness.
Merjac can have Darkness to an maximum of 1000.
Some of Merjac’s abilties steal energy from his opponents.
Stolen energy will be transformed to Darkness.
Merjac has no energy/darkness regen.
He can only get Darkness trough two ways.
One way is, stealing energy and transforming it into Darkness.
The other way is, transforming his energy regen into Darkness
(Clockwork / Aftershock / Contraption / Eve of Harvest / Halcyon Potion).
One stolen energy will be transformed to one Darkness.
One energy from energy regeneration will be tranformed to 0,5 Darkness.
Darkness is needed to enhance the effects of Merjac’s “Black Orb” (A Skill),
and to use his “Switching Port” (B Skill).

BLACK ORB

Active:
Merjac enhances his next auto attack.
It will steal energy from the opponent, and tranforms it to darkness.
This ability resets the cooldown of his auto attack.
Overdrive: This enhanced attack steals additional 1% of enemies current energy

Passive:
Merjac forms a “Black Orb” around him.
The “Black Orb” will appear around him, if he has 100 Darkness.
The more Darkness Merjac has, the stronger are the effects of the Black Orb.
The “Black Orb” consumes 1% of Merjacs current Darkness for every second.
If Merjac has no Darkness, the “Black Orb” will disappear, until Merjac has 100 Darkness.
The “Black Orb” does burning damage to all nearby enemy heroes,
in form of true damage ( Range 3).
The true damage will always be measured of Merjac’s current Darkness.

Furthermore, the “Black Orb” reduces all crystal damage with reflecting 33% of the crystal damage.
For each reflection, Merjac loses 1 Darkness (including damage over time).
If the reflected damage exceeds 100 damage, Merjac loses 2 Darkness.
Enemies, which are hit by the reflecting particles, can not regenerate energy for 3 seconds.
Merjac receives their energy regeneration for the next three seconds,
and transforms it to Darkness.

Overdrive:
Upon receiving lethal damage, Merjac uses his darkness as Health Points.
This is called “Afterdeath”.
He can still steal Darkness and his use energy regeneration to get darkness.
He can not regenerate health, it will stay on zero.
For every second “Afterdeath” is active, the Darkness cost will incease every second.
If he has less then 10 Darkness, he will die.
Darkness as 50% of Merjac’s defense stats and can not be fortified.
Black Orb will not appear in “Afterdeath”, it disappears upon his death.
Maximum Afterdeath Time is (15 Seconds + 1 Second*LVL)
During “Afterdeath” loses all of his Nemesis effects (Heroic Perk).

LVL 1 / 2 / 3 / 4 / 5 / CP% / WP%
Active’s Cooldown 10 / 9 / 8 / 7 / 4 / - / - /
Active’s Energy Steal 10 / 15 / 20 / 25 / 35 / - / -
Active’s Bonus Damage 0 / 0 / 0 / 0 / 0 / - / -
Black Orb Burning Damage (% of Darkness) 4% / 8% / 12% / 16% / 25% / - / -

// Note:
The overdrive on “Black Orb” should give him some seconds before he dies.
Example: Merjac’s Health Bar hits zero. He starts using his Darkness as Health Bar.
For each second he loses 1% more of his current Darkness.
(1 second = 1% of current Darkness per second /
5 seconds = 10 % of current Darkness per second /
20 seconds = 40% of current Darkness per second ).
Darkness has 50% less defensive stats (Shield/Armor).
This should make him weaker than his normal form.
Black Orb should be really dark. In Afterdeath mode,
Merjac should appear in black colours, indicating that he is in that mode.
Those, who are affected by the negative affects of the reflecting particles,
should see dark bubbles around them,
The negative effect can be blocked by Reflex Block.

SWITCHING PORT

Merjac teleports himself to the selected location.
Double Click on a enemy or an ally to switch places with him/her.
Selected Target loses a part of his/her current health and energy,
even if it an ally hero.
Merjac gets the energy and turns it to darkness,
and adds the life to his health bar.
Teleportation consumes 33% of Merjac’s current Darkness.
Switching consumes 50% of Merjac’s current Darkness.

Overdrive: Cooldown of this ability resets if Merjac kills an enemy.

LVL 1 / 2 / 3 / 4 / 5 / CP% / WP%
Cooldown 30 / 28 / 26 / 24 / 18 / - / -
Teleport Range 5 / 6 / 7 / 8 / 11 / - / -
Switch Range 3 / 4 / 5 / 6 / 9 / - / -
Teleport/Switching Charging Time (Sec.) 1,5 / 1,3 / 1,1 / 0,9 / 0,3 / - / -
Lost Health (% of current HP) 3% / 6% / 9% / 12% / 24% / - / -
Lost Energy (% of current Energy) 4% / 8% / 12% / 16% / 32% / - / -

// Note:
Be careful of using switching to often.
It’s also a good tool to borrow life from your roamer, and get your allies out of sticky situations.
Switching Port can be blocked by Reflex Block.
Merjac still loses 50% of his darkness for the Switching Port, even if it gets Reflex Blocked.
In the charging time of Switching, the target will be surrounded by black bubbles, indicating that he is going to be ported.
This should give time to Reflex Block Switching Port, especially in early game.

BREAKDOWN

Merjac breaks into a enemy hero, and hides in their subconcious for five seconds.
After that Merjac appears before the hero he broke in.
During Breakdown, Merjac is inside the mind of the enemy hero.
In this time, Merjac can not activate any actives, and he wont benefit of the actives of his allies.
For each second the enemy hero loses health and energy,
based on their current health and energy.
Allies can still attack the hero, in which Merjac broke in,
but enemies cannot attack Merjac, since he is in their ally.
The lost health will be transferred to Merjac, the lost energy will be converted to energy.
If the target dies during Breakdown, Merjac immediately frees himself on top of the corpse.
Merjac can abort Breakdown, with pressing again on the Skill-Button or triggering another skill.
Activating this ability resets Cooldown on Switching Port.
Merjac can only break in targets, who’s health is above 20% of their maximum health.

LVL 1 / 2 / 3 / CP% / WP%
Cooldown 40 / 35 / 30 / - / -
Range 8 / 10 / 12 / - / -
% of current health per second 10% / 15 % / 20 % / - / -
% of current energy per second 15% / 20% / 25% / - / -

//Note:
Use this Skill to hide in the heat of a fight and to regenrate health.


Hey guys, this idea took me alot of time.
I have this inspiration from DOTA, because I like the concept of an Anti-Mage really much.
But instead of copying the idea, I designed a new Anti-Mage.
Sorry for the grammar mistakes, english is not my mother language.

Feel free to post improvements and share youre opinion!


06.04.2016 - Upload
06.04.2016 - Nerfed CD on B and HP loss on C
06.04.2016 - Increased MoveSpeed from 3 to 3,2

1 Like


Sounds like a cool hero.
I always think of the spellbreakers from wc 3.
Great warriors who destroy mana on their enemies.

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