Build: Mage, Carry.
Description: a hero who can both deal damage to enemy while giving health and defense for allies.
Perk: A Win-Win
Jolt’s skill will give allies 10-35 armor and shield when used on allies, or reduce 15-45 armor and shield when used on enemies.
Jolt guides his mechanical bird forward. The first ally/enemy hero or enemy minion it attaches will trigger Perk, gives them X barrier or deals Y DPS damage. After 2 seconds, the barrier/DPS damage will be over and the bird is exploded, deal Z damage to enemies around. X,Y,Z scales with CP, while only Y and Z scales with WP.
CD: 4 - 3.8 - 3.6 - 3.4 - 3.0s
B: Supplying Bird
Jolt calls for a special airplane that deal damage each 0.25s for 5s, slow enemies by 40% to an area and heal all allies while increase their movement speed by 40% inside. This applies Perk for everyone in that area. [scales heavily with CP]
This skill has pretty far range.
CD: 30 - 28 - 26 - 24 - 20s.
C: Attack of the Colony
In the next 7 seconds, Jolt’s basic attack will deal additional damage. Moreover, 2 nearest enemy/ally could receive Jolt’s basic attack with 25% damage for enemy or 25% heal for ally. All damage at this duration will apply Perk [including damage from Jolt’s item].
CP scale ratio is low. However, additional damage from basic attack will scale well with WP Ratio.
CD: 45 - 40 - 35s.