This hero idea revolves around reacting to enemies and allies as well as being able to manipulate cooldowns of himself and others. Reacting to others causes effects and events to be mitigated or reduced while skillful reactions allow Tempus to manipulate his own cooldowns effectively.
Difficulty: Medium
Position: Roam
Role: Support
Auto-attack weapon: burst of light
Perk: Temporal Rift
Whenever, certain conditions are met, Tempus gains a stack of Tempo. Max 4 stacks. Stacks wear off after 5 seconds after no new stack is gained (Duration is also refreshed if max stacks but supposed to gain new stack).
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Each stack of tempo adds 10% cooldown acceleration to Causality (A) and Backtrack (B).
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Tapping Causality (A) or Backtrack (B) when it is on cooldown will consume 1 Tempo stack and reduce its cooldown by 30%. Can only be done once per cooldown cycle of an ability.
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Tapping Fractured Time (Ult) when it is on cooldown will consume all Tempo stacks and reduce the cooldown of Fractured Time (Ult) by 25% max cooldown for each stack. If Fractured Time (Ult) is not unlocked yet, then add one charge to it that can be used after it is unlocked (Charges will not naturally regen after used).
Cooldown between charges: 60
A: Causality
Tempus chooses an enemy an creates a mark at its location. If the target’s location is 5 meters away from the mark, then tapping the ability again will cause Tempus to consume the target’s time. This will interrupt the target’s currently casting abilities and teleport the target to his/her location 2 seconds ago. If an ability was interrupted, then add one Tempo stack. If there is more than one mark, then only one enemy has to be farther away from his/her respective mark for this ability to activate.
Overdrive: silence the enemy for the remaining duration of his/her casting ability if applicable. If successfully silenced, then add one Tempo stack.
Cooldown: 7/7/7/7/6
Teleport damage: 100/150/200/250/300
B: Backtrack
Tempus reverts time on an allied hero, cleansing all cc and restoring health equivalent of 50% damage he/she received within the past 2 seconds. If Backtrack is activated when any ally or enemy is within 3 meters of Tempus, then add one Tempo stack.
Overdrive: If Tempus cleanses a cc that interrupted the ally’s casting ability, then remove 50% of the ally’s cooldown for that ability and add one Tempo stack.
Cooldown: 12/11/10/9/8
Ult: Fractured Time
Tempus distorts and shatters time and space within a 5 meter radius. Any friendly cc done to enemy heroes within this space will leave a 1 meter circle on the ground.
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If an enemy is inflicted by Causality (A) in this space, then the silence duration is doubled if applicable. If Causality (A) is not overdriven, then give it the silence effect as well for this target (but no Tempo stack gain).
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If Tempus is in this space, then the 3 meter restriction is removed.
When the distorted area returns to normal after 4 seconds, the circles instantly proc its respective cc at 1/4 their strength/duration and deal damage (this ability’s damage, not allied ability’s damage) onto any enemy in its circle. Successfully hitting at least one enemy hero will give one Tempo stack max.
Cooldown: 120/90/60
Damage per circle: 200/250/300
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The idea came to me when I was thinking about being able to react and counter others. I wanted to expand on this and promote it, which I decided to be through cooldown reductions. At first I wanted to have a lot of hard cc, like Causality (A) stunning after teleport or Backtrack (B) emitting a pulse that stunned upon activation but I felt that too much cc and too much cooldown didn’t fit together. I also added a lot of restrictions such as effect only available through ability interruptions or 1 Tempo stack consumption for A and B per cooldown cycle so that cooldowns didn’t snowball out of control. Interrupting abilities also promoted my intended reactionary playstyle. I wasn’t actually sure what to do for my Ult, but I decided to take an idea from one of my old hero ideas and change it up. The other hero’s ability reactivated all allied skillshots at reduced damage after the area expired, but I decided to use cc instead of damage.
I have no idea what to name this hero. I was thinking of Tempus (the latin word for time), Kronos (Greek Titan god of time), or Planck (Scientist Max Planck who developed Planck units for quantum physics). I guess Tempus won because it was similar to tempest which was cooler I guess. Although Planck would’ve been nice considering the auto attack is a burst of light.