Hey, it’s Tyrantino and today we’ll be talking about Annora, The Arcane Annihilator.
A former guardian of a kingdom, Annora was a powerful mage who was consumed by arrogance and greed. She uses her arcane mastery to wage chaos and discord to her former kingdom, To seek revenge from her fellow guardians and siblings.
BASIC STATS
Health: 635-2370
Energy: 300-680
Armor: 20-50
Shield: 20-50
Attack Speed: 100-120
Movement Speed: 3.3
Weapon: 10
ROLE: MAGE
LANE: MID or BOT
HEROIC PERK: ARCANE WRATH
Annora gains a stack of Consuming Fire whenever she damages an enemy with her abilities. Upon reaching maximum stacks, Her next basic attacks for 5 seconds will be huge blasts of arcane energy that deals bonus damage overtime.
Additionally, her basic attacks deal crystal damage.
• Basic attack damage: 40-180 (+50) crystal damage
FIRST ABILITY: RISE OF STRIFE
Annora unleashes an arcane wave to a target location and calls it back to her current location, Damaging enemies twice and knocking them up on it’s way back.
SECOND ABILITY: DARKWILL
Passive: When Annora doesn’t take any damage for 12 seconds, She grants herself a small shadow field that buffs her attacks.
Active: Annora sends out an arcane shadow that damages the first enemy it hits. If it hits a hero, The enemy is crippled and slowed for a few moments. Crippled enemies have lowered defenses until the debuff is consumed.
The next ability or basic attack casted on a crippled enemy will deal increased damage and stun them for a few moments.
ULTIMATE: CATASTROPHIC REIGN
Annora telephatically creates a tether to nearby enemies, Disabling them and dealing damage overtime. When this ability ends, Either by reactivation or by running down it’s duration, She detonates the tether, Dealing massive damage and causing them to attack their nearby ally.
If an enemy dies with this ability, Annora will be healed during the detonation.