Yeah I was mostly referring to 5v5. If we’re okay with having 30 heroes in 3v3 suppose thats like having 10 per role and there are 3 roles. Now in 5s you have two more lanes so it should be a total of 50 heroes at least for the mode to become somewhat more different in every match. That’s why I think they should fill holes and at the same time create think about the lane they should go in. We don’t have a hero that becomes BIG yet in the game but when I think about it. It should have a lot of poke which makes it a nice addition to the top lane category.
Your list is somewhat nitpicky in a way. Heroes who don’t have some form of movement just feel not interactive to play and sometimes they easily get outclassed despite being more made for that role.
(5v5) Suppose that there is an enemy team that has 3 melee and the ranged the standard. Reim is a hero who is made to punish melee heroes who try to strike him. Well his obvious counter is. DON’T FIGHT HIM. Tony is another hero who punishes melee heroes who try to mess with him and he manages to bring chaos by spreading everyone far apart from each other. Both are good at isolating targets for the team but there is one difference, dashes. Tony can catch up to his target, Reim has to boots. Reim doesn’t have anything to control movements either from a distance. He can only control them from up close.
(3v3) Enemy has 3 melee heroes. The map is small so Reim’s base movement speed and a possibly JB first item is enough for him to just walk into people and lock them down. Tony on the other hand can lock them down as well but it isn’t as effective as he is missing damage and his Ult lets enemies escape. Now if Reim got a buff like if he hits his spire then he gets a speed boost things would be different. Although. Reim is looking pretty good next patch.
Yes we don’t need heroes with dashes but if they are melee they should at least have some form of crowd control. Reim. If ranged heroes don’t have dashes then they should at least have more range. Adagio. If they are ranged/melee and don’t have any of that. Then they are probably bringing in some new mechanic. I think that’s where unique concepts come from. Obviously needs lots of thinking and I don’t think SEMC has the time to do that although a Treant hero sounds very easy to make and the inspiration is already there. Then again Ivern is a thing…