Ok guys, I’m back with another one. This time, I wanted to create a hero that breaks the boundaries of regular roles, so she doesn’t fit into any particular one, but has traits of all of them. Interestingly, when I was creating her, I kept thinking back to Baptiste. I’ve never thought of him that way, but he is somewhere in between each role…
Also I realised Vainglory doesn’t actually have a ghost hero. And so Mistral was born. (Or died? is a ghost’s birth it’s death?)
Role: Jungler, Melee
Fragile ghost who can appear out of nowhere and takes advantage of kills
Heroic Perk: Callous Heart
Every time a hero dies in Mistral’s vicinity, she gains spectral powers which deal crystal damage over time to all enemies in a small range around her as well as grant her bonus movement speed. These powers are refreshed and increased if another hero dies within their duration.
Damage: 95-205 (+10 per level) - 120% crystal ratio
Extra damage per death: +30%
Movement speed bonus: 0.4
Additional movement speed per extra death: +0.05
A Ability: Soul Tether
Mistral sends a siren in the target direction, taunting all enemies hit toward her. Enemies caught within Mistral’s Callous Heart when the taunt ends will become rooted.
Damage: 55/80/105/130/135 - 90% crystal ratio
Taunt duration: 1.0/1.0/1.0/1.0/1.3
Energy cost: 50/60/70/80/90
Root duration: 0.6/0.65/0.7/0.75/0.8
B Ability: Mist Maiden
Mistral becomes stealthed and gains the ability to pass through walls. While in stealth, Callous heart can still activate and will not reveal her, but basic attacking or using any abilities will still do so, as well as taking damage.
Energy cost: 80/90/100/110/120
Ultimate: Spectral Infestation
Mistral empowers her Callous Heart for the duration of her ultimate, giving it bonus range, healing her for a percentage of the damage dealt, and reducing enemies shield and armour while they are within it. This ability can only be activated if Mistral’s Callous Heart is active, but even if Callous Heart’s regular duration ends while the ability is active, it remains active until the ability’s duration runs out.
Shield and armour reduction: 5%/10%/15%
Range increase: +1.5/+2.0/+2.5
Heal: 25%/30%/35% - 2% crystal ratio
Energy cost: 200/200/200
So there it is. This hero was really confusing to create, and I still feel like she might not work, so feel free to rip her apart with critique. Also, more lore incoming (Nakano part two; I think you’ll really like this) so watch out for it if you’re interested!