DISCLAIMER THIS IS NOT AN OFFICIALLY SANCTIONED REWORK AND IS JUST SOMETHING I THOUGHT UP ON THE SPOT TODAY.
For the purposes of this rework I will also consider Kara’s old stats and cooldowns and ratios will remain the same.
Heroic Perk: Gale Force
Each time Karas damages an enemy with his abilities he gains a stack of Gale Force up to a maximum of 3 stacks. While basic attacking with less than 3 stacks, Kara’s basic attacks slice through all enemies behind his initial attack target dealing 40% damage.
If Karas basic attacks with 3 stacks of Gale Force he will consume all stacks to unleash a large wind blade that knocks back all enemies hit.
Gale Force stacks fall off after 8 seconds and are refreshed when Karas uses another ability.
Karas’s basic attacks deal crystal damage
First Ability: Hayate
Karas heaves his fan in the target direction unleashing a wind gust that deals damage to all enemies in a cone.
If Karas has full stacks of Gale Force this ability becomes a vortex which knocks up all enemies along its path but deals 40% damage.
Second Ability: Seiran
Karas teleports 5 meters in the target location. Karas’s next basic attack or ability within 3 seconds will deal amplified damage. Kara gains one stack of Gale Force if he successfully uses this ability
Overdrive: the cooldown of this ability is reduced by 1.2 seconds whenever Karas displaces an enemy hero.
Ultimate: Kazeshini
This ultimate can only be activated while Karas has 3 stacks of Gale Force.
When cast atop of himself, Karas surrounds himself with a maelstrom of wind blades that deal continuous basic attack damage. Karas gains a barrier for each enemy hero damaged. Karas cannot use move commands while using his ultimate
When cast away from him, Karas unleashes a tornado which sucks in all enemies along the twisters path dealing continuous basic attack damage while increasing in size. The tornado dissipates at the end of its range
When cast against enemies who have been displaced, this ability will suspend them in the air for 1.5s