”SUBMIT TO JUDGEMENT”
Welcome to the Vainglory Hero Spotlight, Today we will look at Maleus, the Herald of Uncertain Justice.
A former heroic spirit corrupted by the powers of the Nether, Maleus now scours the land to brand enemies with his own twisted version of justice.
On the Rise, Maleus is a horrifying warrior who excels at debilitating enemies who rely on high sustain and protection. When properly used, he can decimate an enemies defenses
HEROIC PERK: Desecrated Judgement
Maleus’s abilities apply Desecration to enemies for 2 seconds. The mark can only be refreshed with every 4th basic attack from Maleus.
Enemy heroes marked with Desecration cannot gain lifesteal or healing from attacking Maleus.
At level 6, enemy heroes marked with Desecration who receive healing and/or barriers will also grant the 60% of the healing and barrier to Maleus as well if he is within 7 meters.
Additionally, at level 6, every 4th basic attack from Maleus will deal bonus crystal damage based on 5% (+5% Crystal Power) of the targets missing health.
BASE STATS (LEVELS 1-12)
Health: 745-2496 Energy: 440-1200 Weapon: 75-145 ATK Speed: 100%-125% Armor: 35-75 Shield: 20-60 Range: 2.4 Movespeed: 3.8
FIRST ABILITY: Malediction
Maleus throws his sickle in the targeted direction dealing damage to all enemies and latching onto the first enemy hero hit, tethering them to Maleus for 2 seconds.
If the enemy hero does not break the tether within 2 seconds, Maleus will lunge at the target with his next basic attack dealing bonus damage based on the targets CURRENT HEALTH.
If the enemy hero attempts to break the tether with movement-based abilities they will be yanked back to Maleus taking 140% of the initial ability damage
Cooldown: 14s/13s/12s/11s/9s Energy Cost: 70/85/100/115/130 Damage: 80/120/160/200/240 CP Ratio: 90% | WP Ratio: 40% Current Health % Damage: 8%/10%/12%/14%/20% Hook Range: 7/7/7/7/9
SECOND ABILITY: Repulse
Maleus charges for 2 seconds becoming IMMUNE to CROWD CONTROL while generating fortified health, but LOSING the ability to basic attack. This is canceled upon reactivating the ability.
Maleus can REACTIVATE this ability within 1.5 seconds of charging to send out a spectral shockwave, dealing damage in a 6-meter wide cone, SLOWING all targets hit for 0.9s.
- If Maleus was hit by crowd control while charging, the shockwave will HEAL Maleus for 40% of the damage he dealt every enemy with this ability.
OVERDRIVE: The cooldown of Repulse is reduced by 12% for every enemy hero hit by this ability
Cooldown: 23s/22s/21s/20s/18s Energy Cost: 250/300/350/400/550 Fortified Health: 50/150/250/350/450 CP Ratio: 50% Damage: 80/170/220/330/410 Crystal Ratio: 180% | WP Ratio: 80% Slow Strength: 20%/30%/40%/50%/60%
ULTIMATE: Malestrom of Screams
Maleus surrounds himself with a 7-meter radius field of restless souls that slowly DRAGS all enemies towards the center, applying continuous crystal damage. Maleus generates fortified health each second and moves 30% slower.
Fortified health generated is increased by 10% for each enemy hero inside the field.
Enemies who try to leave the field are FEARED away from the edge for 0.1s
Cooldown: 90s/75s/60s Energy Cost: 100/125/150 Damage / Sec: 110/150/250 CP Ratio: 60% Duration: 4s/5s/6s Fortified Health / Sec: 100/150/200 CP Ratio: 60% | Weapon Ratio: 20%