A heroic spirit of a commander who refused surrender, This mortal was exalted by the faith of his soldiers. Now an embodiment of courage and resolve, the heroic spirit of legend illuminates the darkest night, heralding the turn of the tide.
Welcome to the Solaris hero spotlight.
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Solaris’s HEROIC PERK is Valorous Dawn
Every 3rd basic attack Solaris lands on an enemy hero will mark them with a stack of Solemn Light. This effects stacks up to 3 times on enemy heroes and monsters and can only be refreshed with every subsequent 3rd basic attack.
If Solaris damages an enemy marked with 3 stacks of Solemn Light, the ability will consume all stacks on the target,
Solaris will than gain a Golden Shroud that absorbs all damage for its duration.
The duration of the Golden Shroud is increased by 0.6s for every stack of Solemn Light consumed from every enemy heroes
Upon learning his ULTIMATE, Every third basic attack from Solaris will be a 6 m ranged basic attack that deals bonus weapon damage based on 1.8% of the targets max health.
BASE STATS: Level 1-12 (MELEE)
Health: 726-2284
Energy: 378-876
WEAPON: 75-156
ATK SPEED: 100%-122%
ARMOUR: 30-85
SHIELD: 20-60
RANGE: 2.3
MOVE-SPEED: 3.5
Solaris’s FIRST ABILITY is Estandor Solis
Solaris tosses a javelin in the targeted direction dealing damage to everything along its path. Upon reaching the end of its range, the javelin transforms into a Flag Standard that lasts for 5 seconds.
If Estandar Solis damages at least ONE enemy; Solaris can reactivate the ability within 1.2 seconds to dash towards the Flag Standard dealing damage to all enemies 3.5m around his destination.
OVERDRIVE: The duration of the Flag Standard becomes 10s
Cool down: 20s/19s/18s/17s/15s
Energy Cost: 100/110/120/130/140
Damage: 80/135/190/245/300 Crystal Ratio: 135% | Weapon Ration: 60%
Damage (Dash): 30/70/110/150/190 Crystal Ratio: 80% | Weapon Ratio: 100%
Range: 7/7/7/7/10
SECOND ABILITY is Auto-De-Fae
Solaris releases a pulse of light that damages all enemies in a 6m area.
- If this ability damages at least one enemy, his next 3 basic attacks within 6s deal bonus crystal damage.
- If Solaris casts Auto-de-fae atop his Flag Standard, he gains 6 empowered basic attacks that pierce through all enemies in front of his attack target.
OVERDRIVE: For every enemy hero damaged by this ability. Solaris gains a barrier based on 3.5% of their max health.
Cooldown: 12s/11s/10s/9s/8s
Energy Cost: 40/50/60/70/80
Damage: 100/140/180/220/260 CP Ratio: 80%
Bonus Damage: 50/80/110/140/200 CP Ratio: 140% | WP Ratio: 55%
Solaris is always prepared to lead from the front and demonstrates that a mythical spirit is only as strong as people’s faith.
This is proven in his ULTIMATE: Daybreaker
Solaris illuminates a 9m golden area around himself. Enemy heroes and minions can enter this area, but cannot leave until the end of the duration. All damage allied heroes take while inside the field are instead transferred to Solaris entirely. These effects end early if Solaris’s leaves the field.
Solaris can reactivate this ability before the duration ends to empower his next basic attack to deal bonus weapon damage to his next attack target based on 40% of Solaris’s missing health. and drop Solaris’s current health down to 1%
Solaris can only cast this ability while near his Flag Standard
Cool-down: 200s/150s/100s
Energy Cost: 300/400/500
Duration: 3s/4s/5s