Hey, this EdAWACSdenyY and welcome to the Vainglory Hero Spotlight. Today we will be looking at Malleus a forsaken mad Herald bent on eradicating the Light and those who worship it.
Once the Herald of Steadfast Valiance, Malleus was a noble and idealistic character who strongly believed in the Light and the good it brings to all. But during the Uncertain War, Malleus began to question the Dogma of the Light and the order they were imposing on the living world. Seeing the Heralds purifying everything regardless of their allegiance to the forces of Chaos, Malleus’s misgivings festered inside his essence, slowly but surely eating away at his sanity. He suggested moderation and the non-interference with beings influenced by the Chaos, that the Heralds should seek to maintain a balance rather than impose an endless Dominion over humans and beasts.
Unfortunately, the Living Bright of Heralds commanded by Solaris refused to change their timeless rituals and conduct and thus, Malleus’s decrees fell on emptiness. Rejected and ignored, Malleus willingly allowed himself to be consumed by his own doubt and madness until eventually both his contempt and disillusionment with the Light become too prominent to conceal. In a fit of what could only be described as conscious madness, Malleus turned against his own kind renouncing his Illuminated title and declared his commitment to the destruction of the Light.
For this offense to the Light, Malleus was imprisoned in the Maw of Senseless where he could evolve his madness in null and void. As he spent timeless eons with nothing but his mind for company, his essence deteriorated further and further, his ideals gone and his mind descending into the abyss of despair, No one knows how long it took for Malleus to eventually snap as the only presence he made outside his cage was his cries and laughter.
Unable to see him in this pitiful state, Janice freed Malleus and his madness erupted outwards not as the luminescent aura of a Herald but a corrosive and inky aura of a being that had Forsaken his faith. He quickly overpowered the guards and descended to the living world where he corrupted the Halcyon energy that powered our dimension generating a chaotic force never seen before. With no choice, Janice was forced to put down Malleus and as he evaporated into shimmers of photons it would seem that the Forsaken Herald was no more.
However, somewhere in the plains of areas conquered by the Churn, a new abyssal force gathers, for Malleus has been biding his time. After all, what are but a few epochs for a timeless being? Now that he is incarnate once more, Malleus is once again ready to complete his goal of eradicating the light.
On the Rise, Malleus is a malevolent Forsaken Herald who excels against high sustain targets, turning the enemies teams rejuvenation into their destruction. Able to endure large amounts of punishment while terrorizing anyone who gets in his way. Malleus can appear at a moments notice to the battlefield sowing despair and hopelessness among enemy lines.
~ Every Light casts a NEW shadow! Malleus Taunt
HEROIC PERK: Desecration of the Fallen
Malleus’s Betrayal’s Grasp and Zersestzung DESECRATES enemy heroes and jungle monsters, marking them
When a DESECRATED enemy receives HEALING or LIFESTEAL from any source (excluding basic health regen and healing at the base) the mark translates 100% of the heal into Crystal damage.
The DESECRATION Mark lasts 1.3 seconds and can be refreshed by Malleus’s first ability and ultimate,
If Malleus kills a DESECRATED enemy hero, he will heal himself based on 90% of the victim hero’s REMAINING health before their death at Malleus’s hands.
BASE STATS: (Levels 1-12)
HEALTH: 825-2666
ENERGY: 269-666WEAPON: 66-166
ATK SPEED: 100%-135.5%ARMOR: 20-50
SHIELD: 20-50RANGE: 2.7
MOVESPEED: 3.36
A: Betrayals Grasp
Malleus fires out a spectral appendage that impacts the first target it hits marking them with DESECRATION, dealing crystal damage and slightly PULLING them towards Malleus.
If Betrayal’s Grasp hits anything, Malleus can reactivate the ability to BLINK BEHIND the final destination of his appendage BASIC ATTACKING the same target.
The 2nd reactivation of Betrayal’s Grasp counts as both a BASIC ATTACK and an ABILITY
Overdrive: If Malleus kills a DESECRATED enemy with the 2nd reactivation of Betrayal’s Grasp the cooldown of this ability is immediately REFRESHED
Cooldown: 15s/13s/11s/7s/4s
Energy Cost: 115/125/135/145/160
Range: 7/7/7/7/10
Damage: 80/120/200/240/300 Crystal Ratio: 130%
B: Disharmor
Malleus conjures 5 orbiting Unholy Shields around him that greatly reduces all damage he takes for 1.1 seconds.
After the duration ends Malleus detonates all Unholy Shields FEARING enemies in close vicinity to him for 0.7 seconds
Overdrive: Fearing one or more DESECRATED enemy heroes causes Malleus to become immune to crowd control for the fear’s duration.
Cooldown: 19s/17.5s/15s/13s/10.5s
Energy Cost: 100/130/140/160/170
Damage Reduction: 10%/20%/30%/40%/55%
Damage: 70/165/173/218/266 Crystal Ratio: 66%
ULTIMATE: Zersetzung
Malleus targets an Allied Hero or Minion or SCOUT CAM and begins channeling for 2.2 seconds. After channeling is successfully completed Malleus TELEPORTS to the designated area.
Enemies will be aware of Malleus activating his ultimate via a global chanting in Churn Language that is heard by everyone. Enemies will also be aware of Malleus’s teleport location if they have direct vision of where he will appear.
Upon arrival, Malleus releases a wave of corrosive aura around himself. The corrosive aura applies DESECRATION OF THE FALLEN to all enemy heroes INITIALLY hit by it.
For the duration of the ULTIMATE, Malleus’s basic attacks will deal 13% of his attack target’s BONUS HEALTH as bonus crystal damage, with each basic attack refreshing the duration of DESECRATION OF THE FALLEN.
At the end of **Zersetzung’s ** duration, or if Malleus reactivates the ability early, he will HEAL himself for a flat amount while dealing one final tic of damage, only if he manages to damage at least ONE enemy hero with his ultimate.
The flat heal is increased based on the number of DESECRATED enemy heroes inside Malleus’s ULTIMATE when the duration ends.
Cool-down: 100s/80s/60s
Energy Cost: 120/130/150
Damage per Second: 130/260/340 Crystal Ratio: 113%
Heal: 222/222/222
Bonus Heal per Hero: 88.8
Ultimate Radius of Effect: 4/5/5
Ultimate Duration: 3.3s/5s/6s
Thanks for watching the Malleus Hero Spotlight. Download Vainglory on the Apple App Store or the Android App Store for free and see you on Sovereign’s Rise!
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