Hey, this is Ciderhelm and welcome to the Vainglory hero spotlight. Today we will be looking at Blomnvoss, a dwarf engineer who constructs defensive emplacements to zone enemies.
The designer of Sovereign’s Rise’s defense systems, Blomnvoss has joined the fight in order to test out new modifications for his creations personally. Angered by the lack of respect accorded to his creations. Blomnvoss is prepared to invest a considerable amount of effort to teach enemies to appreciate the hard work he does.
Sometimes death and pain are the best teachers.
In the game, Blomnvoss is a utility based engineer who excels when operating close to turrets. With good defensive potential, the dwarven inventor is can siege enemies or deter foes from closing in.
HEROIC PERK: Royal Commission
All allied turret kills against enemy heroes, minions, and monsters will generate FULL gold for Blomnvoss if he is within 7 meters of that turret.
- Blohmvoss can spend 300 gold to repair 5% of a turret’s hit points with each basic attack.
- If Blomvoss runs out of the required gold he cannot use this effect.
BASE STATS LEVEL 1-12
(MELEE)
Health: 568-1978
Energy: 370-764Armor: 20-75
Shield: 20-50Weapon: 43-148
ATK Speed: 100%-125%Range: 2.4
Movespeed: 3.4
FIRST ABILITY: K-90 Doris
Blomnvoss deploys his mini-turret Doris at the target location that lasts for 30 seconds. Doris automatically targets enemies within range, has true sight and laser designator on its attack target.
- Doris immediately targets whomever Blomnvoss is attacking or being attacked by.
- There can only be 1 Doris on the field.
OVERDRIVE: Doris gains a shield that reduces the damage it takes by 50%
Cooldown: 22s/21s/20s/19s/17s
Energy Cost: 130/150/170/210/250
Turret Health: 650/750/850/950/1050 WP Ratio: 50%
Turret Damage: 155/185/215/245/275 WP Ratio: 155%
Turret Defense: 50/60/70/80/100 WP Ratio: 10%
SECOND ABILITY: Induction Field
Blomnvoss deploys a 4-meter power field at the target location that lasts for 6 seconds and grants bonus energy regeneration to himself and nearby allies.
While inside Induction Field, Allied turrets and Doris gain increased attack speed and their projectiles explode in a 3-meter radius dealing 60% damage.
Each rank in this ability increases Induction Field’s radius
OVERDRIVE: Turret shots and explosions apply weapon effects to enemy heroes when Induction field is active.
Cooldown: 13s/12s/11s/10s/8s
Energy Cost: 45/55/65/75/85
Energy recharge per sec: 0.5/1.5/2.5/3.5/5.5
Turret bonus attack speed: 10%/15%/20%/25%/35%
Bonus Radius: 0.5/1/1.5/2/2.5
ULTIMATE: Reconstructor
Blomnvoss targets a turret near him and starts channeling for 3 seconds before applying one of the following effects to them. The targeted turret loses true sight and cannot attack during the channel.
Doris: Doubles the range and damage of the turret. Doris also gains the ability to launch a volley of 4 Halcyon Missiles with every 3rd shot. Turret duration decreased by half.
Destroyed turret: After the channel ends Blomnvoss constructs a new allied turret on the wrecked turret.
The cooldown of this ability is TRIPLED when used on a destroyed turret.
Cooldown: 95s/75s/55s
Energy Cost Per Second: 100/135/150
Halcyon Missile Damage: 85/130/175 WP Ratio: 50%
Halcyon Missile Slow: 20%/30%/40%