EdAWACS Hero Idea: Amani

Today we will be looking at Amani, a feeble larva that transforms into a dreamy flutterby who ensnares enemies in slumber.

Amani is a medium-range mage who struggles in the early game against most opponents. However, once she undergoes metamorphosis into her final form, Amania gains powerful new abilities that allow her to swarm the competition.

Amani’s Passive is Blessings of the Water Hemlock

Whenever Amania receives direct damage from enemy champions or monsters, they are POISONED for 4 seconds; taking 14-138 (+60% CP) crystal damage per second. The duration of the poison is refreshed with basic attacks.

Upon successfully completing her ultimate, Amani transforms into her adult stage; losing her old abilities and some stats permanently, while gaining a new set of permanent abilities, stats, and new additions to her passive.

BASE STATS (Level 1-12)

HEALTH: 646-2268
ENERGY: 230-960

WEAPON (MELEE) : 78-180
ATTACK SPEED: 100%-136.6%


ARMOR: 20-50
SHIELD: 20-50

RANGE: 1.1
MOVE SPEED: 2.9

Amani’s Q: Silk Snare

Amania shoots out a strand of silk that strikes the first enemy in its path, dealing crystal damage and slowing the initial target and nearby enemies by 20% for 3 seconds.

  • This ability can be reactivated 2 additional times within 2 seconds before going on cooldown.
  • Enemies hit by this ability 3 times are SNARED for 1.5 seconds
Cooldown: 14s/13s/12s/11s/ **9s**

Energy Cost: 70/80/90/100/ **120**

Range: 10/10/10/10/10

Damage: 20/40/80/120/160 Crystal Ratio: 15%

Amani’s W: Toxic Spittle

Amani spits a poisonous projectile in the target direction dealing crystal damage to the first enemy in its path.

  • Against POISONED enemies, the projectile deals double damage
  • Against SNARED targets: the projectile will expunge all SNARES on the target and STUN them for the SNARE’s duration
Cooldown: 9s/8s/7s/5s/4s

Energy Cost: 90/90/90/90/90

Range: 7/7/7/7/ **9**

Damage: 45/85/125/165/ **205** Crystal Ratio: 100%

Amani’s Ultimate: Chrysalize

This ability can only be activated after Amani has acquired 100 Moult stacks. Passively, enemy minion and jungle monster kills grants Amani 5 Moult stacks while unique enemy hero kills grant 10 Moult stacks

Active: Amani ROOTS herself in place and starts channeling for 5 seconds, creating a hard outer shell around herself, immediately gaining temporary bonus health, armor, and shield based on her crystal power.

While channeling, Amani is immune to all attempts to DISPLACE her, but cannot utilize any items, abilities, basic attacks, etc. for the duration of the ultimate.

This ability’s channeling becomes uninterruptable after 2 seconds has passed.

After this ability has successfully finished channeling, Amani emerges from her chrysalis in her final form and after 1 second, attains her new abilities, passive, and stats modifications.

Energy Cost: 400/400/400

Bonus Health: 500/600/700 Crystal Ratio: 300%

Bonus Armor/ Shield: 50/75/125 Crystal Ratio: 120%




Final Form Abilities


LINK to ARTIST

Passive: Blessings of Deadly Nightshade

Whenever Amani receives direct damage from enemy champions or monsters or if they are damaged by Amani’s abilities. they are POISONED for 3 seconds; taking 14-78 (+35% CP) crystal damage per second. The duration of the poison can be refreshed with basic attacks.

Dream Siphon: Amani’s abilities do not awaken enemies who are ASLEEP and deal 25% amplified damage to targets who are ASLEEP. When Amani damages an enemy who is ASLEEP, she gains energy based on 2% of the target’s max health.

BASE STATS (Level 1-12)

HEALTH: 646-2268
ENERGY: 230-960

WEAPON (Ranged) : 44-126
ATTACK SPEED: 100%-136.6%

ARMOR: 20-50
SHIELD: 20-50

RANGE: 5.6
MOVE SPEED: 3.5

Amani’s Evolved Q is Astral Flutter

Amani flaps her wings generating a gust of wind that knocks Enemies AWAY from her cast position dealing crystal damage. This ability can be RECAST again within 0.8 seconds if the first cast of this ability successfully damaged an enemy hero’s health bar.

This ability will displace Amani’s Noctis Powder and/or Haze of Floating World and also remove all enemy status effects on allies and enemies.

    Cooldown: 14s/13s/12s/11s/9s

    Energy Cost: 80/95/110/125/140

    Range: 7/7/7/7/7

    First Cast Damage: 65/95/120/145/170 Crystal Ratio: 30%

Amani’s Evolved W is Noctis Powder

Amani spawns a cloud of scales at the target location that continuously damages enemies inside of it. This ability has 2 charges.

Casting Noctis Powder on an already existing Noctis Powder cloud will upgrade it into Haze of Floating World

Haze of Floating World: Enemies inside the cloud take increased crystal damage and become DROWSY for 3 seconds. DROWSY enemies who do not leave the cloud after 2 seconds will fall ASLEEP for 2 seconds.

Items and abilities which cleanse, grant invulnerability, or grant immunity to negative effects will negate the SLEEP debuff even if the target is already DROWSY.

Casting Astral Flutter against Noctis Powder or Haze of Floating World will cause the cloud to DRIFT in the target direction for 5 meters.

If a drifting Noctis Powder cloud overlaps with a preexisting Noctis Powder cloud, it will become a Haze of Floating World cloud with the combined cloud continuing to drift.

Charge Time: 18s/17s/16s/15s/14s

Energy: 220/220/220/220/320

Casting Range: 4/4/4/4/4

The radius of effect: 6m/6m/6m/6m/6m

Cloud Duration: 5s/5s/5s/5s/5s

Damage/sec: 150/200/250/300/400 Crystal Ratio: 120%

Damage increase: 5%/6%/7%/8%/10%

Amani’s EVOLVED ULTIMATE is Vibrant Swarm

Amani disperses into a swarm of smaller lepidopteran insects which continuously damage all enemies inside the swarm. The swarm reconstitutes back into Amani’s Final Form at the group’s current location after the ultimate ends. Amani cannot use items, abilities, or basic attacks for the duration of the ultimate.

  • Amani is untargetable for the ultimate’s duration.
  • The swarm will still move ins response to movement commands
  • ASLEEP enemies will SLEEPWALK, following the insect swarm for the ultimate’s duration
    Cooldown: 90s/85s/75s

    Energy Cost per second: 80/90/100

    The radius of effect: 5m/5m/5m

    Sleep Duration: 2s/2s/2s

    Duration: 2s/3s/4s

    Damage /sec: 120/160/200 Crystal Ratio: 75%
2 Likes

Really cool ability set, while I tend not like ranged characters having much crowd control in general (For example harhalk :/) this kit is really fun even if playing against it as a melee character could be really toxic.

1 Like

If you have time would you mind giving me a detailed rundown of what you think of the hero?