I feel like this is a repetitive topic so if someone could like merge this with I think BORB’s topic it’d be nice.
I realized something yesterday, dodging is actually terrible and it isn’t only responsible for longer queue times. It’s also responsible for boosting.
**TROLLS AND BAD COMPS**
Dodging whether it be because there is a troll or a bad comp happens. It is probably responsible for a large amount of the reasons why the match doesn’t begin. If the match does begin then probably you lost. So is it really worth losing all that ELO you worked hard for? Is it worth playing with someone so toxic for 20+ minutes? If it is and it isn’t is where the people split on if there should be consequences for dodging or not. This has been talked about many times so I will not go deeper into this segment of the topic…
You heard me right. There are so many boosted players in VG especially thanks to dodging. I was thinking about why there are so many people who I personally perceive as “not good” at 2500 ELO and how come I am still at 2450. I first thought maybe they got better, but haha they didn’t. I decided to stop playing 5v5 rank for a bit and went to 3v3 rank (snowball fest obviously, losing or winning), and I ran into someone who hit the leaderboards and I perceived as “not good.” Funny enough they didn’t improve at all and I dearly wished they were on the enemy team.
So my original assumption that they got better was wrong (maybe some did, but I doubt all of them did). Then I thought “hmm maybe they just have ELO boosted accounts” which would also mean that they will drop down hard eventually. I admit my account is ELO boosted for 3s so I get 10-20 ELO from each game in VG (at least I did before decay). Got to VG Silver and pinnacle of VG Gold at around 2780 but it meant nothing and it still means nothing- only to those who have ELO boosted accounts like me. In 5s my account isn’t ELO boosted at all and I am actually feeling the grind, meanwhile, I have some friends that made it pretty evident that some individuals get 15-20 ELO per win. SO whatever if this is the case or not.
This is the important and most recent part of my analysis. Just yesterday I was playing with a semi-popular streamer. In my opinion, he is not one of the best players and should be at low POA Gold. You know what he asked for? A dodge. I was trio queue so I knew who I was playing with. A god tier midlaner who rages but its cool and a pretty good top laner who is able to hold turret as long as he gets just one or two rotations from support, and he is a good support player. This streamer asked for a dodge because he is playing with “randoms.” Like okay damn, I played against you as a top laner and I popped off hard because you’re such a bad bot laner and player in general and you see yourself as having a reason to be able to dodge because “randoms who might be a bad teammate”? It’s people like this who choose their matches being the reason why there are so many boosted players in VG. And the only reason this is possible is that of dodging. This may have sounded a little bit salty but it is a valid reason as to why boosted players are so prevalent and they are super annoying to deal with.
Let’s make the karma system and sunlight system more useful.
If you have great karma you are allowed to get away with one dodge, but you will go back to Good Karma. The first dodge when in Good Karma will cause you to lose “x” ELO, but you will still have good karma. This gives you a chance to redeem yourself. The second dodge while at good karma will cause you to ELO and serve time in LPQ (even though it is a placebo it really is annoying to deal with). After this, if you dodge while you are in LPQ you lose a segment of your tier. Meaning if you hard T8 Gold about to reach T9 Bronze you will go to the beginning of T8 Silver. Obviously, you have to put a lot of effort to get to that point so yeah. ALSO when in a party you can’t give your teammate an upvote instead you must tell them how much you appreciate them in chat
If you are at Good Karma and dodge, congrats you lost sunlight. This deduction of sunlight will be based on this equation:
#of texts/(# of people who texted multiplied by 2) = loss of sunlight
This means if there are low amounts of texts and everyone texts once you will lose a part of a sun. Now, this may seem quite useless at first glance but it gives power to the players. More interaction with each other in draft will result in the dodger being heavily punished with a huge loss of sunlight. In previous updates sunlight may have seemed like a very useless system and truly at once but with SEMC releasing the Battle Pass and very very good end of the season rewards, sunlight matters a lot.
Hey mods if this manages to break rules somehow then I request to just keep the solution part because I like it a lot