I was thinking about solutions to help players when an ally afks.
How about a scaling damage reduction for each teammate when an ally afks?
So like lvl12 afk = 12% damage reduction. This could stack per ally who afked, so 2 allies afk, = 24% damage reduction.
Why damage reduction? I wanted something that would allow players some durability in long fights, without becoming super op if they just got a free MJ.
I didn’t want to give an offensive buff either.
What do you guys think?