Viola is the only thing that pulled me into playing last patch, and her changes are the only thing that roped me back in this time around. I’ve been spamming her since it dropped, and here are my findings.
Some speculation was thrown around that she would make work as a utility jungle. Due to her lack of self peel, clear speed, I don’t see her as a parallel to Lorelei, and I have been playing her exclusively in top lane.
My first build attempt:
I quickly found that alternating current isn’t valuable unless quickly followed up CP items, and even then it’s not providing as much as it does on other heroes. As a utility top lane you will need to pick up items like crucible for the team early on, so I dropped Alternating Current altogether.
My second build attempt:
Maybe it was confidence in the hero, or more appropriate builds, but from here on out CP Viola really popped for me. Her strength comes from two places: early game poke, and a late game AOE. Viola has really great lane pressure because of the high base damage and range of her B. Even 1v2 it’s easy to create space as long as you can keep waves in check, which becomes much easier once you hit level 6. Damage does fall off mid game, especially if you need to pick up a crucible between your CP itemizations, but her second power spike comes around 15-20m as your items come online and teams group up. Viola has always been best in team fights, but it’s impossible to overstate the potency of her Discord ult as CP. The initial hit damage is far stronger than expected, and the DOT can add up quickly. Viola is not going to carry a team, she doesn’t have reliable enough dps or follow through, But as a supplemental damage dealer and utility, she is devastating.
It’s best to sit back and poke with your B as much as possible, gaining stacks of her perk and . Once the fight breaks out you can pop her Sleep , followed by as many Mortal Wounds as possible. I rarely find it worthwhile to use her Cooldown. Despite the CP ratios on the attack speed, unless you are very coordinated the Mortal Wound will do a lot more damage. With a hero like kinetic in close communication though? could be insane.
This is the build I would recommend in most situations after 4 games with her: Move the Crucible up as needed. Obviously grab some CP before charger as usual.
If you are feeling like going full damage, which has potential if your team already has a robust frontline(but I wouldn’t bring to ranked) these are the builds I would recommend:
Honestly, playing Viola has made me excited about the game again. She’s so diverse in potential play style, requires a lot of skill, and after the QOL changes just feels good to play. I’m reminded of playing churn when he came out, being mentally engaged the entire time. Hopefully this helps anyone planning to branch out from her (also very strong) captain path.