BM: A large part of your job has been spearheading matchmaker development. What is the next major step to hone this experience for players?
SB: The next major thing we’re doing is finding ways to help players coordinate parties and roles so that everyone walks into the match happy with the role and position they have and generally agree on the who goes where. This is a big project, so not something in 3.9 or 3.10 but we’re in the planning phases.
BM: A common misconception is that players are reaching higher tiers with less skill than before. Could you explain how tier distribution is handled and how the growing player base affects this?
SB: Our distribution of players by tier hasn’t changed, it is still just as rare to reach PoA and Vg as before. Our distribution is like a skewed bell curve, skewed as in the bell curve falls off sharply on the lower end because very low-skill players tend to quit the game, while higher tier players are more likely to stay. Vast majority of our players live in tier 4-6 and the Elo [meaning Visual Skill Tier] difference (think of this as win-chance difference) remains the same between the tiers. So when you think of Vg as “someone who has a 90% win rate vs someone who has a 90% win rate vs someone who has a 90% win rate vs T4” that fact has remained the same this whole time
Hopes and off topic about guilds
FIVE pros against five SA players. The match maker is absolute crap and no one can disagree to this statement.
I PRAY that its going to get better-because I was guild searching and most of the guilds on the list were DEAD and almost a year old. Just shows how much players have left.
One of the guilds