An ancient weaponry long forgotten during the War between the Seraphim and Dragon race. Wielding abilities which has devastating field-changing effects
ROLE: SP, Mage
Basic attack: Ranged
PASSIVE: Triton Cells
Artheos holds 2 main mystical power cells act as the entity’s power source:
- Pair of Neutron Satellites: the hero benefits 35% more with health regen, barrier, fortified health from any sources and an increase in defensive stat ( shield/armor )
- Proton core: having left with only the main core , Artheos remains in Surging Atom state which empowers the hero’s basic attack dealing bonus 45-120 Crystal damage (1-12) (30% CP) as long as the Subject is still alive and within Artheos view range
(A): Cosmic Gift
Stage 1: launch the Neutron pair flying on to a degsinated point slowing down enemies by 25% (+0.05% max health) for a 2 seconds along its path, if there is any hero going through while it still presence on the ground the Satellites will orbit around its target for a period of time granting +/ - as Artheos’s Passive to the Subject.
Stage 2: launch an unstable Proton Core, colliding with the first enemy hero on its way, dealing damage. If the target was a Subject, a Combustion will happen resulted in an area blast DEALING 2X the damage and spreading burning damage to enemies within its vicinity, this also affects the hero, for an:
- Ally: granting a burst movement speed foe 2.5 seconds
- Opponent: being rooted for 1.4 seconds and suffered from burning damage.
Override: Greatly increase the 2 Cells range and Combusted enemy Subject are now stunned
(B): Sentinel’s Vanguard
Artheos goes into the Artefact stage camping on the standing spot, receiving fortified health and remains in the Atom’s Surge state as long as the form exist, emitting from the center is the Soul form of the hero moving within the vicinity that has been set up ( as large as Adagio’s Ult), any stunning, rooting will be turned into to silencing for the hero. However, moving away from the center will greatly reduce your movement speed, going further out of the zone perimeter will end the Artefact stage and briefly silence you.
Override: Increase the stage duration and zone range
©Ultimate: Repulsive Spectrum
Cast a curtain of Spectrum onto a chosen friendly, granting a decaying barrier (full barrier health for Ranged, half for Melee) which results in a Energy Repulse when being attacked by enemies dealing back 50% (0.01% CP) of the damage (the Repulse range is all over the map). The barrier will be immediately destroyed if the chosen hero is affected by any CC abilities, after a 3.2 seconds delay a CC Repulse would occur dealing back 110% the damage and the same effect that has affected the hero to the original source causing it. CC Repulse prioritize the target that dealt the most CC damage if your hero is affected by many CC effects at the same time