A HEROES JOURNEY: Roadmap for Solaris and his 4th rework
Welcome the Vainglory Hero Roadmap featuring the heroic spirit of battle, Solaris. In this post, I will talk about the hero itself and what plans I have for changes for him moving forward and the reasons for those changes.
Solaris was my first ever hero idea and therefore has a special place in my heart. I’ve always loved the idea of an angelic warrior descending from the heavens to assist those in need. A hero who smites the morally compromised without question with the light of day. This was what went through my mind when I created him and has been the core inspiration when it came to creating his character.
The problem currently is that the latest iteration of Solaris feels too much like an assassin with only his heroic perk making him a warrior. The following changes below should rectify these concerns and bring him more in line with other warriors
HEROIC PERK (NEW): Valorous Dawn
The old heroic perk granted Solaris damage reduction based on the number of enemy heroes near him whenever he landed an ability and followed up with a basic attack. In game this proved too basic and hard to counter for the enemy team since the indication for this effect was hard to see.
His new heroic perk will now operate on stacks of “Solemn Light” which are applied to enemies by Solaris’s basic attacks and stack up to 3. These stacks REVEAL enemies and are all consumed when Solaris damages an enemy with his abilities.
Consuming the stacks of “Solemn Light” grants Solaris a golden shroud (think celestial shroud) which negates the first instance of crowd control he takes from any source. The duration of the shroud is increased by 0.5 seconds per stack.
Upon learning his ultimate, every 3rd basic attack from Solaris will be a 4.5 meter piercing lance that damages every enemy along the path of his attack.
FIRST ABILITY (UNCHANGED): Estandor Solis
This ability is the core of Solaris’s kit and doesn’t need really many changes only some stat tweaks and maybe some effect overhauls
SECOND ABILITY: (MODIFIED): Inquisition
Again this ability is still solid even after these few years and thus will only have the BLIND mechanic removed. Instead the BLIND will be replaced by a simple pull of all enemies towards Solaris ( think Phinn’s polite company) which grants him fortified health based on the number of enemies he pulled in.
Also this ability will feature a new overdrive which applies damage immunity to his passive’s shroud as well.
ULTIMATE (NEW): Daybreaker
He will create a field of knights (think unlimited blade works) which is about as big as Adagio’s Verse of Judgement which grants all allies inside damage amplification. Also allies inside will also gain Solaris’s passive shroud whenever he triggers it so long has he and his allies stay inside the area.
The coolest part will be his ultimates secondary condition if he casts it under his flag standard
WHAT ARE YOUR OPINIONS? On this rework
Oh and his splash art will also be different