His point is vision and flasks should be the same in 3v3 as they are in 5v5.
Personally I feel the game won’t be finished till they’ve resolved draft. Before the games even started your reliant on your team mates not being selfish. For instance the third person to draft should really indicate a willingness to roam (assuming nobody else has locked it in) but 90% of the time they don’t, and 30% of the time you end up without a roam. It virtually always leads to snowballs and UE suffers, I don’t want to waste 20 minutes in a game I know we can’t win.
Umm. No. NO… 3V3 is just fine. They’ve spent over 3 years developing it. If they wanted to add flasks to 3v3 they would have. But who cares now? I’m never playing 3v3 again. Unless its BR or Blitz. 5v5 fo life!
I still enjoy 3v3, I’ve got a golden ticket but haven’t played much. At the moment youre stuck with low tier players wandering around without any clear logic or plan. Just yesterday the BF in top lane was getting snowballed a little so he decided to just vacate to the bottom and middle lane leaving saw to push.
Having build in vision and flask would alleviate 80% of the need to have a captain… Captains are why draft sucks…
My last match I lost because my captain refused to buy vision. He was Flicker. I had to sell my flask to finish my build and lay down vision myself. I was MVP but still lost the match probably because he is playing 5v5 where he doesn’t need to buy vision…
3v3 is what it is. I think SEMC has taken it about as far as it can go without major changes, such as a new map. (Ffs, why no new map in 3+ YEARS??) I think we’re unlikely to see much attention paid to it for quite a while, as 5v5 is (and should be) their main focus for this year.
I agree with the frustrations you mention – I play soloQ a lot out of necessity, and I am constantly stuck with weak carries, selfish junglers, or incompetent captains. The only silver lining is that in 3v3, it’s possible to hard carry your team if one member (or in some cases, both other members) sucks. Good luck doing that in 5v5
To be honest , 3v3 is getting easier with the speed boosts and longer ranges
So you could play without boots , and make the slot for vision or more damage.
I roamed a lot of matches in 3v3 after 2.12 update and i lost a lot of them
I get people do weird banning or picking , like flicker banned , i didnt face any problems against flickers , they let vox not banned and they dont pick him .
I dont know if iam going to continue playing 3v3 , i think ill drop too much elo
I didnt talk about the MMR and 5v5 , just 3v3 ranked
I got a player picked alpha into koshka and built stormcrown first
Now this guy countered himself by picking alpha against the early game monster , and he actually somehow survived the early game , but countered himself again by building stormcrown against the koshka aftershock , which made the game end early for us .
Last 5v5 I was Celeste duo mid lane roaming the entire map when my comidlaner held the lane.
I used my stuns to enable allies to flee while they were under pressure. I kept sniping with solarstorm in all directions.
I do the same with gwen or Ozo now played all 3 lanes.
You either push your lane or help a laner that is getting pushed. Enemy overextends in a 2v1 believing they have the upper hand and boom you come in ganking and level the playing field from the flank or the back.
2 wins 1 loss in that order. I roamed with all 3 as soon as my lane was safe. That allows you to get buffs gold and exp. The cam system is a delight cause you set up anti ganking.
You’ll get used to it. If I had to add onto that, rush Travel Boots and stay out of vision at all possible times. Rushing travel boots allows you to rotate to bot and top extraordinary quickly, and staying out of vision can surprise fools when you suddenly gank top lane. Remember to never miss a chance to go aggressive; many laners don’t have the map awareness to know when to back off, so you and your laner can quickly try to rush in to catch them off guard.
Also note that many allies feel several times more comfortable diving and pushing turrets when they have a fountain around. If you can, try to stay in areas where turrets are being pressured mid game.