Well… thanks for clearing that up. That’s just a terrible change, though.
'makes absolutely no sense, either, as even before the nerf WP Reim was not exactly top Meta in 3vs3… and 5vs5 he’s bound to be even weaker, since AAs are single-target damage either way.
I’m pretty sure the sustain/melee Meta right now will crush him. His fortified health needs to last longer if he fails to land his A or get out-ranged.
Thats false, in the heroic perk description says that every AA ir ability gives him FH up to a 25% of his Max health
@dienubs
30303030303030303030303
From using reim like I see what you said makes sense , but where is the source , I don’t remember any reim perk change ?! , they just changed his ult cooldown and before that they changed his movement speed , thats explains a lot , I see why Iam struggling against Melee heroes .
“Reim’s basic attacks deal 15-54 (level 1-12) (+80% crystal power) crystal damage over 2s and grant 30% of the damage dealt with this effect as fortified health.”
breaking that down:
his basic attacks will deal a 15 - 54 CP + 80% CP from items. and OVER 2 seconds, that CP damage is converted to fortified health.
which means having 2 shatter glasses would produce 240 + 54 = 294 fortified health over 2 seconds, meaning that would be 147 per second he’s auto attacking.
Take into account the damage he would be recieving, 147 per second is negligible and pretty useless.
edit:
hold up. it would be 30% of that damage… so … roughly 50 fortified health per second.
As pig and gat said, Reim doesn’t generate fh with basic attacks anymore.
DieNubs explained the issue on discord, so I’m just going to paste his words here. The calculations may differ from the current stats, but the issue is essentialy the same since it hasn’t been fixed yet:
NOTE: Old stats so the calculations would be slightly different. Below is a old email followed by a new response.
Reims heroic perk gets Fort HP on all forms of basic attacks, 25% is through cp over 2 seconds, 100% is from an extremely high base wp.
It has always does this simultaneously. This is the fort hp you see on hit with cp, and the fort hp that continues to grow afterwards at a much larger rate.
So I asked myself one day? What if the base and main source were reveresed? Exactly what kind of difference are we looking at here?
I’ll use BM at an average of 6 stacks, EVE, Clock, like the normal playerbase does.
And compare it with Sorrow, PS, and BP at an average of 10 stacks
54 cp damage + (90%cp) over 2 seconds.
Example A: BM (70cp + amp of 24% ) EVE (55cp) Clock (30% amplify)
= ((70cp + 55cp) x 1.30CW) x 1.24BM = 202 Crystal power/236 on Frost guard.
Example B: SB (150wp) BP (55wp + 100wp from stacks) PS (30wp)
= 150 + 55 +100 + 30 + 155 base = 490 weapon power
Let’s figure out how much fort HP you get with a target at a reasonable average 86 base def/sheild.
Crystal power.
236/(1+86/100)= 127 damage / 25% = 32
32 / 2 = 16.
Reim gains 16 Fort hp per second + 20 from base wp. A little over 40/sec total.
Weapon power*
490/(1+86/100)= 264 x dps = about 422 fort hp/sec
This is an old message I did with BlueDraxel I did to teach him how Reims fort hp works in its entirety.
But right now, as of 3.3 and beyond…
Reim now gains 0 fort hp through his base or additional wp…
Leaving him with 16 forthp/sec in the above example as the ONLY way he gets fort hp outside spires (at lvl12, with a full build).
This is an issue because almost any hero can deal more than 16 dmg /sec to Reim… much less that it’s late game.
Meaning it’s physically impossible for his AA to support any form of fort hp atm.
Which essentially means if Reim doesn’t land a spire, then he gets absolutely 0 fort hp.
Thus turning CP Reim into an absolute potato if your target isn’t stupid enough to stand inside your spires.
I do hope everyone understands the issue now, thank you.
SINCERELY,
DieNuBs
Thanks , yikes semc , why you did this nivmett ?!
Maybe it’s a bug I don’t know , because I asked nivmett before and he didn’t respond , is this a permanent change or a bug or a mistake ?!
But he still gains FH health, which is what i mean. The moment he generates 0 FH then i will be mistaken. Also, when i play reim i usually reach the FH cap easly with AAs (my abilities being in cooldown or whatever).
No , I can land reim A on any hero because I can predict them , and I noticed how my fortified health is nothing until I land my A , I basic attack a lot with reim and I do most of the time multi attacks with reim , like basic attacking the roam and poking the carry with the A ability , this thing used to make me full of fortified health , now it does nothing , I have to focus the roam with the basics and abilities to get fortified health and that’s difficult , the carry going to burst me down , no point of playing reim , Iam actually going to stop playing him after reading what dienubs said .
AAs give you littls FH, true, but It gives you FH in the pure mean of the word as the FH generated by AAs is not 0.
It’s zero compared to damage received , if he can’t generate it fast and with good amount he won’t survive , wait ! Did they actually make it like that because of the new husk stats , defense and fortified health ? Mmmmm
Landing spires hard asf:/ like really hard even with the root
Nop, its quite easy, just predict your opponets moves
No, its not 0, sure, its not enough, but until you cant gain any FH, even if its just 1, he will still generated FH through AA, so un bot mistaken.
Correct, you do gain something. But even with as much cp as you could even acheive, you would still gain no more than 1% on objectives.
This is an incredible issue outside of fighting because that means Reim (who has an incredibly low def/shield base 56/56) will take significant early game damage from minions. (Who happens to be an early game hero)
Which makes Reim absurd amounts of vulnerable to being caught out while farming/stealing objectives during the portion of the game he is viable in.
Strictly speaking fighting wise, LegendaryE is right on point.
I have never acheived more than 5% fortified hp through AA attacking a target since 3.3… (Not even an Alpha from full + ulti to finish)
And in essence he is also correct in saying it’s 0 compared to received due to damage being taken in a live game. (Your target would need to be running away from you doing absolutely nothing to gain anything above 0-1%)
Interesting side note: Because Alternating current deals direct basic attack cp damage every 2 hits, that damage falls under the wp fort hp gain portion of his perk. (As well as Aftershock and Tension bow.)
Which means 100% of what (AC, TB, and AS) deals in damage should be directly converted into fort hp.
But with his basic attack damage dealt to fort hp modifier broken in the code, or removed, or whatever happened… not even this works anymore right now, making use of any of these items null and void completely.)
Which is quite sad, because Alternating current and Tension bow were always interesting on Reim.
Sorry joined this late, just made account, but I hope I have cleared some things up.
**Yes, it still works, but no, the majority is ennefective compared to normal state. **
Later guys.
R.i.p my second favorite hero reim
My favorite one
Must pay respects
f
Been trying out Reim in Casuals. He needs to level up fast and farm gold fast to get his key items in order to be effective.
Even then, he really can’t take on more than 1v1 at a time. Also, there’s so many heroes that can escape his B (root), like Blackfeather.
I don’t know why, but his B feels bugged and it doesn’t root sometimes.
On the positive, he does tank very well when he lands his spires consistently. But for that to happen, unfortunately it is usually when you’re defending your base / turret / dragon take. For a hero to come online so late, he’s not really worth playing, imo.
SEMC really needs to help petal and reim out, your really cant play them like any other hero because there more 3v3 orientated which needs to be fixed