Bottom Lane: WP carry who can maximize the WP buff. This most likely will be the lane where your team takes its first turret. With the buff, you should shove the lane and either do chip damage on the turret, steal the enemy heal camp, or rotate to mid. Without the buff, play the lane like a typical 1v1. It isn’t uncommon for 3v1 situation to occur here after the jungler and roam clear gold toad and the heal camp.
Mid: CP who can take the nearby CP buff. Most likely to be ganked but also most likely to have vision and roam help. Vision in the top river is ideal. Shading you position south is reasonable due to where the enemy jungler most likely will be coming from the north. Celeste, Varya, Samual, and Skaarf all see play here. Vision on the enemy CP buff camp placed around 3:20 will give your jungler a chance to steal it. It also sees gank and first shop rotations.
Top: Melee sustain hero or artillery mage who can hold the lane on their own. You are facing 90 seconds of a WP buff ranged hero, often Ringo or SAW. Glaive, Rona, and Joule all have escapes and can heal with BoE. Grace is tanky and can wave clear. Samuel, Skaarf, and Baron have enough range and wave clear to hold the turret. Top lane is the hard lane. Your goal is to out last the enemy bottom laner for whose turret drops first. Don’t be afraid to call for help from whoever is near mid.