Less item expansion and more total rework. The way that items work right now is total dogshit. Utility characters can be useful with a Pulseweave and nothing else, while damage characters actually need items to duel. Pulseweave and base damage is so stupid that it’s replaced Bruisers in the meta. Weapon characters are so dependant on BP, but instead of nerfing it, they nerf SM, which was the main counter to tank meta.
Because Husk made it harder to come back against fed carries, instead of nerfing husk, they buffed shutdown gold. This level of incompetence is baffling.
I’m literally talking about balance now reeeee.
For new items, we need good WP items with passive that are effective on bruisers. Real fun gameplay, like uhhhh
I’m gay and I have a knife that makes me invisible
Spellsword Stats (I’m lazy)
Passive - After using an ability, gain a movement speed boost and invisibility for 0.5 seconds. Movespeed scales off WP. The duration is halved for ranged characters, and they do not gain the movement speed boost.
(New passive) - When completely unseen by the enemy team for 0.5 seconds, your next autoattack will gain a bunch of bonus damage. This bonus damage lasts until used or 5 seconds where you’re visible. (Detects invisible characters and cams kinda)
It’s me shotgun mcgee. Pow pow.
+Flat armour pen
Passive: Gain a stack every time an ability hits an enemy. Single target abilities generate 2 stacks. For each stack, gain 2% ability damage. Max 10 stacks. At max stacks, gain another 10% bonus ability damage. Stacks fall off after a bit.
Stuff like that.