Vainglory is a truly amazing game and they have shown that they have potential to come up with some truly amazing concepts for heroes but there are a few things in leauge that I think they did better in leauge. These are just my opinions and I would love to hear your comments on why these things may be or if you dosagree on some of my points.
ADCs/WP carries. This is a topic I made a post about in my early forum days where I pointed out that we had a pretty consistent formula for WP carries. They all had a slow ability and a mobility ability and an ult that was mostly used by their CP counterpart or for utility (we have an exception with WP kestrel don’t think I forgot about her stun). And you guys told me that A WP carry without that formula would be pretty weak (well with the exception of a couple of you who humored me and came up with some cool new ability ideas for carries that did not follow the formula). But for proof that it works atleast in another moba we can uust look at leauge.
In leauge there are very ult reliant heroes like Miss Fortuine (she is less ult reliant in higher levels of play but she is not exatly meta up there so she is an ult reliant noob killer is the best way to. The rest of MF is actually pretty similar to gwen so she does not stray too far from that meta.
There are a few heroes without any mobility abilities at all like Ashe or Cait.
They have abilites that CC in different ways besides a slow (in a non ultamate ability) like Caitlyn’s traps or Vayne’s Knockback/stun. Overall I think by not sticking to a formulaic design they were able to diversify the role of ranged WP carries.
Junglers. all of the junglers in vainglory are primarilly there to build damage to gank lane. There are a few unique heroes in leauge that do something with this role that I think is really cool. Enter the counter junglers. These junglers have really meh ganking potential but their ability to move aroung the jungle and clear is so potent that their main job is to steal camps. There are 2 heroes who do this primarilly in leauge they are Nunu and Ivern. Outside of the jungle they both function primarily as supports (enabling the laner to get a kill by buffing them and CCing the enimy). This I fount super cool because in vainglory even a double support team is super hard to pull off because they will take ages to clear the jungle. And they will have less damage as a team. But giving a support like hero amazing clear time allowed them to fill a nieche of making the other jungler useless by farming the entire jungle (and therefore evening the damage) and making them viable as supporting the rest of the team. Making double support comps viable.
Supports: in vainglory all of our supports have virtually the same build. We have some situational items but there are no items that synergise well enough with a heroes kit that makes them want to replace a core support item with one of those Items. Leauge has done 2 things right in this department
- They have made other types of supports viable besides the standard tank support who deals no damage in vainglory. There are some who do that like alistar but then you have a bunch of other options too. Tank supports who do deal damage like thresh or taric. You have buff (heals and shields) supports who scale off of ability power/CP and are the primary target in team fights because of the insane utility they offer the team which they traded for squishyness heroes like soraka who have the potential to keep their entire team alive if you do not kill them first fortunatly they are not very squishy which keeps them from being OP. Then you even have damage threat supports (outside of the off meta picks of veigar, brand, and lux as support) you have heroes like morgana who exist for the most part to just destroy the ADC.
And 2: they have items that work with each of these kinds of supports and enough similar items that you have choices and actual situational builds for supports (do I want redemption or ardent censor or both on my support healer… and if I get both then I will waste the extra +8% healing (because it is a unique passive)
Finally Assassians. They have fallen into a similar rut as ADCs.
Ever since balckfeather all of SEMC’s assassians have all had a very blackfeatheresque kit. A dash, a poke, and a damage avoidance ult. In leauge they have tons of assassiankits. There is Master Yi who has a dash and a movement ability but no pokes so he has to go pretty all in. And there are some heroes who have a singe target charm like evelynn which allow her to single out her enimes in a unique way. We can even look at the earlier vainglory assassians taka and koshka do not follow this formula at all.
I would mention tanks but I think it is a little early into the 5b5 scene to be talking about tanks as a meta evolving because we still need to introduce heroes and items that relally fit that role in the same way leauge and dota tanks fit that role (or we could leave them out… but it limits team comp diversity. I dont want to be forced into a tank meta but I would like for tanks who can still clear a lane and be usefull to be a viable options in some comps (and trust me going SC and then full tank will not cut it)
My favorite kinds of heroes in leauge are the ones who don’t follow the rules like singed who is practically a running simulator or ivern with his strage jungling mechanics and I would love to see some heroes and strategies evolve for vainglory that are strange and as out of this world as those kinds of heroes.
TL;DR sorry Idk how to sum this up… hero design in VG is not wacky enough they play it too safe maybe… they are too similar to eachother.
Oh and @Magmaw you asked me to make this. Sorry it is not great but I have got to go do other stuff now and I did not want to forget about this.