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Little reveal they just dropped

The interesting thing here is the primal power on hit stat, as well as movement speed and health bonusese. Guns seem to have huge effect on playstyle beyond just a weapon.

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Does this game have feather daggers?

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It’s cool to see the drastic difference in health bonus and move speed. Weapons won’t just change how you shoot, but bring significant difference in play style.

Curious to see if there will be any more utility focused weapons with other passive effects like slow or heal.

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Here are all the current equips in the Maskborne version of the game
Masks:

Powers (which differ based on the equiped mask):

Relics (which differ based on the equiped Mask as well):

Abilites:

Trinkets:

Primary weapons:

and heavy weapons:

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Snipers! The array of weapons are nice and interesting, the designs of the guns so far are quite nice.

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:arrow_up: New weapon posted today …

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I assume they’ll update this so each weapon has its own splashart…

Source: official Twitter
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Source: official Twitter
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Cool to see a little more lore. The flavor texts on the guns have been fun, but this gives a little more info.

They also have 3 passives and actives for him now. Probably pretty close to their content selection on release for primals.

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:arrow_up: Character models w/variations and environment sneak peek shared by Cloaken

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Source: official Twitter

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