Lately I have been finding that no one wants to play captains role or support heros in general even more so than usual, maybe it’s my bad luck or maybe it isn’t. However I as a captain main can totally see why people don’t want to play them.
On one hand it’s because everyone wants to be the game carrying monster and there isn’t that much opportunity to do that as a Captain. This is a completely understandable point that can’t be changed that much without bringing back some funky things like a Capt. koshka…
On the other hand from how I see it it’s because if the Captain heros themselves. They lack uniqueness in their abilities effects (not the abilities themselves). For the most part the effects are Stun, Slow, Pull, Heal, and Barrier. Every Captain has at least two of these abilities (off the top of my head I can’t think of anyone who doesn’t) and because of that the Captain are bland after a while, when I pick in ranked half the time it barely makes a difference what captain I play because to a certain extent I can do the same as every other captain hero.
My solution: A new focus when creating the captains. CC doesn’t have to be meta. Nor does healing. Gameplay changing things; like flickers invisibility (although I hate playing against him) was a great way to switch things up on captain design.
So because why not I’ll draft up my own hero design into this so I can practice what I preach.
Hero Name: Zephyria
Heroic Perk: Force of the Wind
Every 10s Zephyria and nearby allies gain a burst of movement speed
Ability A: Eye of the Storm
Zephyria picks a Hero (friendly or not), that hero is then shrouded in an AoE effect which blocks all interactions. For 4 seconds.
Ability B: Turbulence
Zephyria creates an large AoE (similar to Samuel’s drifting dark), which displaces anyone towards the direction they entered every 3 seconds for 9 seconds.
Ultimate: Wind of Change
After Zephyria briefly channels in place (+1s for every hero inside the AoE radius) she unleashes a wind that for 5 seconds swaps each effected heros WP & CP stats
What are your thoughts on the Captain Heros and overall how many times do you have to pick captain because nobody else will? Has it increased lately or am I all alone on this?