Vainglory Terminology


#1

Learning the language in any new game is hard, especially one with so much jargon. This thread will compile some of the essential vocabulary of the VG community.

(Disclaimer: Some terms may not be the ones everyone uses. This guide is not an official community consensus.)

General Terms
These are all things you’ll see in both regular discussion and heavy-duty guides. It’s good to be familiar with these terms if you’re planning on spending some time on any MOBA discussion platform.

“Early game”
MOBA - Multiplayer online battle arena
VG - Vainglory
HP - Health or Hit points
EXP - Experience
CP - Crystal power (Blue items and text)
WP - Weapon power (Red items and text)
Minions - The friendly and unfriendly critters in the lane. Each team has an unlimited supply of minions that move towards the enemy base in waves of four (3v3) or five (5v5).
Activatables - Items that you tap to use, located on the left, right, or bottom of the screen (changeable in the game settings). There are two types; consumable (flares, scout traps) and cooldown (boots).
Slippery - Slippery heroes are fast and hard to pin down, usually able to keep out of range of damage from enemies. A slippery hero might have dash abilities like Vox or Idris.
Squishy - This describes a hero’s makeup, role and/or item build. A “squishy” hero is focused on dealing damage and has low defense, making them easy to kill. These heroes can make up for this in speed, damage, and evasive capabilities.
Tank/tanky - This describes a hero’s makeup, role and/or item build. A “tanky” hero is focused on life sustain and is difficult to kill. This often comes in the form of lots of max health but can also refer to defense such as armor and shielding. “Tankiness” often comes at the expense of attack power.
Farm - To repeatedly last-hit monsters for EXP and money to level up
Push a Lane - This is when the all the enemy minions are killed quickly to allow your team to push forward and damage the enemy turret.
Buff - A temporary boost in stat, visually represented by a blue, red, or green icon on or around the hero or the ‘activatables’ bar
Dive/Focus - This is when the several of the enemies all attack a single target, with the goal of eliminating them from a fight quickly. The target will usually be the carry or support.
Laner/Carry - These heroes are responsible for farming in the lane(s), and can be frequently seen with high damage, low defense builds. They are the main offensive damage-dealers of the team, but their high damage almost always comes at the cost of low health and defense. Ranged carries are popular because they can deal damage from a distance and avoid being dived/focused. Carries are classified by their low health/defense base stats, powerful abilities, and slippery nature.
Jungler/Tank - These heroes are seen farming in the jungle and occasionally helping push a lane. They have less damage and more health than a carry, but more damage and less health than a captain. Junglers are often melee. They are also responsible for a large portion of vision in 5v5, because they spend so much time traveling around the map. Junglers are classified by their well-rounded stats and wide range of abilities/play styles.
Roam/Captain/Support - These heroes are an essential part of a team, because they provide healing, and utility like crowd control, barriers, and speed boosts. The role of placing vision falls on supports most of the time, as well as blocking CC and other debuffs from the enemies for their team. There are many different types of support; some heal and buff from the sidelines (Adagio, Lyra), and others lead the charge in dives and teamfights (Fortress, Ardan, Flicker). Captains are classified by high base health and defense, and CC or buff-type abilities.


“Mid-game”
DPS - Damage per second
ADC - Attack damage (WP) carry
APC - Attack power (CP) carry
CS - Creep score (monsters last-hit)
CC - Crowd control (any kind of disables)
AoE - Area of affect (often associated with CC)
DoT - Damage over time (often associated with burn and bleeding effect)
Vision - collective noun used to describe all the items that reveal stealth, hidden enemies. (Scout trap, flare, camera, contraption, flare gun) Also used to describe abilities that give vision of the enemy position, such as Varya C / ULT
Lifesteal - Gaining health back from an attack that damages the enemy. Weapon lifesteal occurs when you regain health from basic attacks. Crystal lifesteal occurs when you regain health from attacking with your abilities
A/B/C - These refer to your first (A), second (B), and third (C/Ult) abilities
Ult/Ultimate - Your third (and most powerful) ability. It is usually worth priority upgrading.
K/D/A - Kill/Death/Assist
38 PM
An example of a kill/death/assist
Feed/don’t feed - To “feed” means repeatedly putting yourself in a vulnerable or exposed position, resulting in your death at the hands of an enemy hero. This is called feeding because you’re personally supplying that enemy with the gold needed to build powerful items. (Killing a hero yields a lot more gold than killing a minion or monster.)
Aggro - “Taking aggro” from an enemy monster or hero means to take the damage from it. For example, if you’re tanky and another player is weak or low health, you’ll want to take the aggro when engaging an enemy, if possible.


“Late game”
META (abbreviation of Most Effective Tactics Available) - A strategy, action, or method that uses basic components of the game and amplifies them in a way that they make certain interactions more superior than other strategies, actions, or methods. Most of the time, sticking to the META is the best way to ensure victory.
Freeze lane - To use your body/attacks to put the enemy minion wave at a certain position to make it harder for your enemy to farm and allow you to farm under the protection of your turret. If you are a weak hero early game, this is the way to success. Just make sure to have backup if the enemies are too powerful.
Kite (also known as Stutter-step) - To attack after every movement command, done very quickly in order to maximize attack speed and to chase down the target while keeping distance or to flee while putting pressure on the enemies, threatening their deaths if they continue their pursuit. Kite backwards by tapping the target to release a basic attack and tapping the ground behind or forwards by tapping the ground in front of you to move while attacking. Gwen might stutter-step in circles around a slow-moving Phinn to do the most damage while assuring she’s safe from his CC.
Snowball - To quickly gain a significant advantage over your enemy counterpart(s). A jungler might snowball and end the game with a high K/D/A of 15/1/8 by repeatedly killing and suppressing the enemy(ies)
Gank - To ambush an enemy, usually with an ally, and kill them quickly. Your jungler might gank the enemy carry so your team can push a lane.
Split push - Pushing more than one turret at the same time (with one large force at one turret, usually the mid-lane turret with a smaller force at the other, usually done by a single person on the side-lane turrets) to force the enemies to spread out. This is most effective if one or more of your teammates have snowballed. In 5v5, it is even more effective with one or both of the dragons captured.

Items
Items are commonly shortened in discussion to avoid text walls, but it’s often confusing for users unfamiliar with the whole item pool. An item’s abbreviation is usually the two or three first letters of the item’s name or syllables. Tier 3 items are the ones most frequently talked about, so if two or more items share an abbreviation, it’s often safe to assume it refers to the highest tier item. For in-depth information about each item, visit the official wiki here. (5v5-specific items not displayed.)

Weapon Items (Red)

Tier 1

  • BoE - Book of Eulogies
  • SS - Swift Shooter
  • WB - Weapon Blade
  • MF - Minion’s Foot

Tier 2

  • BN - Barbed Needle
  • BS - Blazing Salvo
  • HS - Heavy Steel
  • LS - Lucky Strike
  • PS - Piercing Spear
  • SS - Six Sins

Tier 3

  • BS - Bonesaw
  • BP - Breaking Point
  • PS - Poisoned Shiv
  • SM - Serpent Mask
  • SB - Sorrowblade
  • SSW - Spellsword
  • TB - Tension Bow
  • TT - Tornado Trigger
  • TM - Tyrant’s Monocle
Crystal Items (Blue)

Tier 1

  • CB - Crystal Bit
  • EB - Energy Battery
  • HG - Hourglass

Tier 2

  • EP - Eclipse Prism
  • HP - Heavy Prism
  • PS - Piercing Shard
  • VB - Void Battery
  • CG - Chronograph

Tier 3

  • AS - Aftershock
  • AC - Alternating Current
  • BM - Broken Myth (item and reliable VG news resource)
  • CW - Clockwork
  • DE - Dragon’s Eye
  • EoH - Eve oh Harvest
  • FB - Frostburn
  • SG - Shatterglass
  • SF - Spellfire
Defense (Yellow, Green)

Tier 1

  • LA - Light Armor
  • LS - Light Shield
  • OH - Oakheart

Tier 2

  • CoP - Coat of Plates
  • KS - Kinetic Shield
  • DH - Dragonheart
  • LS - Life Spring
  • RFB - Reflex Block

Tier 3

  • AP - Atlas Pauldron
  • FoR - Fountain of Renewal
  • MJ - Metal Jacket
  • SH - Slumbering Husk
  • Crucible (not commonly abbreviated)
  • Aegis (not commonly abbreviated)
Utility (Purple)

Missing scout cam items from 5v5

Tier 1

  • SB - Sprint Boots

Tier 2

  • SGB - Stormguard Banner
  • FG - Flare Gun (3v3 only)
  • TB - Travel Boots

Tier 3

  • HC - Halcyon Chargers
  • JB - Journey Boots
  • WT - War Treads
  • TB/TPB - Teleport Boots (5v5 only)
  • NWG - Nullwave Gauntlet
  • SHS/SVS - Shiversteel
  • SC - Stormcrown
  • SS2000 - Superscout 2000 (5v5 only)
  • Contraption (not commonly abbreviated) (3v3 only)
  • Echo (not commonly abbreviated)
Consumable (Mixed)

Tier 1

  • DBC - Dragonblood Contract
  • IGC - Ironguard Contract
  • PC/PTC - Protector Contract
  • Flare (not commonly abbreviated)
  • Minion Candy (not commonly abbreviated)
  • Scout trap (not commonly abbreviated)

Assorted
Ability names, game mechanics, and other things also have nicknames and abbreviations. “Other” is not necessarily VG-related, but frequently seen around the forums.

Objectives and Mechanics

GW - Ghostwing (team buff dragon; 5v5)
BC - Blackclaw (lane-pushing dragon; 5v5)
Vain - Vain crystal, or main objective
BR - Battle Royal
BP(s) - Blueprints
MMR - Matchmaker

Abilities

CD - Cooldown
MV - Malice and Verdict (Samuel’s A)

Debuffs and Disables

MW - Mortal Wounds: A cursed status that reduces incoming healing by 1/3. It can be applied under certain conditions by certain items (Poison Shiv, Spellfire) and heroes (Taka, Fortress, Rona)
Root - Disable movement and movement-based abilities like dashes
Silenced - Disable the usage of skills
Stun - Disable and disrupt all actions
Fear - Force the targets to move in the chosen direction while stunning them in the duration of the Fear
Taunt - Force the targets to move in the chosen direction and attack the skillcaster while silencing them in the duration of the Taunt
Snare (removed but relevant) - Disable movement-based abilities like dashes

Other

QoL - Quality of life: visual or simple changes to improve and streamline the game
AFK - Away from keyboard, or absent
LoL - League of Legends
DotA - Defense of the Ancients (known widely by its abbreviation)
HotS - Heroes of the Storm
AoV - Arena of Valor
ML - Mobile Legend

This post is a wiki, so feel free to add anything I’ve missed or you see needs an edit.


Questions from a newbie
Questions from a newbie
#2

Vision - collective noun used to describe all the items that reveal stealth, hidden enemies.

Scout trap, flare, camera, contraption, flare gun

Also used to describe abilities that give vision of the enemy position, such as Varya C / ULT


#3

You can add that directly into the OP, fyi – that’s how a wiki is intended to work …


#4

i was on my phone before, only skimmed through and wasn’t entirely sure if it was already mentioned


#5

No worries – edit in when you have time. It’s a good addition.


#6

I’m sure a similar list was complied on the old forums… can’t find it. but doesn’t matter. start again :grinning:


#7

I was tempted to add “Ozo” as a hero nobody plays, but I’d rather not mess with the wholesomeness of this post.

Good work, by the way, and thanks for this.


#8

Just added in the freeze lane concept.


#9

Moved echo as it’s now a utility item, not CP as it used to be. Thought about adding “juke” but nobody really uses it in VG so I didn’t bother. Anyone else can if they feel it’s necessary. Also Superscout 2000 could be put in as SS2000


#10

Jesus thace, you didn’t explain complex gameplay tactics thoroughly bro. Man I worked real hard on that.


#11

I don’t have the scout items from 5v5 because they aren’t in the wiki and I don’t remember them all, can you add them? Also, I didn’t see this, I thought echo was a CP item still? I never buy it, but I can’t remember it being moved. The VG wiki should really be updated… :sweat_smile:


#12

I’m sorry? This is mostly for the jargon all over the forum that new players won’t understand, not a complex guide to VG. If I accidentally deleted something of yours though, please add it back. I just went through some of the edits and added back some of the stuff that had gotten lost, but if I missed something, please fix it. I didn’t mean to delete anyone’s work! :worried:


#13

Did what I can, I’ll fill it in later when I’m not supposed to be working on a geography project hehe. Just one thing - some Items have the same abbreviations; SS and PS both appear twice… I know that’s how they’re commonly abbreviated, but it does make it a little confusing. Dunno if you want to change it or not.


#14

I did the D E T A I L S as clear as possible.


#15

Umm to be honest nobody uses abbreviations for t1 and 2 items. SS for example is Shiversteel not Swift shooter.


#16

@Bobmax @MacAulay

^^ Included in the intro before items

I want to keep them in there, because sometimes people will be talking about in-depth step-by-step guides, and T1 items. The same thing happens in conversation about any tier, people use abbreviations to avoid text walls. Context is important in any discussion, and if you’re reading close enough to pay attention to what the letters stand for, you’ll know if they’re talking about T1, 2, or 3 items.

also

I still have write 4 pages for my English final… :cry:


#17

I meant besides WB and CB (even they aren’t very commonly used) no other t1 item abbreviation is used. And Shiversteel for example is much more frequently used even though it’s pretty bad. Like seriously I’m playing this game for a few years and if someone uses one of those, (for t1 items again, other stuff is just as it should be, good work) context or not, I wouldn’t get what they mean.


#18

Either way, it doesn’t hurt to leave it in. I’d rather people be over-informed with useless information than under-informed and lost in the conversation.


#19

for historical purposes - SS is usually ShiverSteel… just because google searches still end up on the old forums sometimes. and many posts use SS.

Also. PS (Poison Shiv) is sometimes just referred to as “shiv”.

There’s also a long list of abilities that also get abbreviated.
MV - malice and verdict - Samuel’s A
not to be confused with MW - mortal wounds - a cursed status that can be applied by Poison Shiv, SpellFire and certain heroes such as Taka, Fortress, Rona.


#20

Good stuff, I think we need a section for assorted. These don’t really call for a category to themselves, but they’re good to know.