Hello, if you were here a few weeks ago, I held a survey where vainglory players figured out their personality type and then answered Vainglory-related questions of their preferences and general play style. Unfortunately, I have been unable to analyze the data in every possible perspective, but I have analyzed enough to create a thread about it. I will try to update this thread whenever I get the chance to, so be sure to stay tuned for updates!
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So first, I will show the collective results of all of the questions the people in the survey answered. There were 249 responses.
So the first question was where the participants had to complete this personality quiz: https://www.16personalities.com/. Once they completed the quiz, they would receive a four letter combination for their personality, each letter standing for a personality trait. The following figures (Figure 1 and Figure 2) are what comprise of the average percent of men and women associated with a personality type. In addition, there is a key to help you understand the different personalities (Appendix A)
I did not ask for the sex of the participants because a male and female that have the same personality type should theoretically act in a very similar manner. In addition, there might be a small number of females to generate a sufficient amount of data to analyze the differences between male and female.
Now there is a good variation of personality types among the average population, but there appears to be a large number of people who have the letters ES or IS. The following figures (Figure 3 and Figure 4) represents the personality types of the people who took the survey.
Figure 3, Pie chart of Players’ Personalities
Figure 3a, Bar graph of Players’ Personalities
As you can see, there is a much higher number of I, or introverted, people playing Vainglory. In addition, the combination of Introverted and Intuitive thinking, or IN, is a very common personality trait, comprising of 146 of the 249 responses. On the other hand, extroverted people who are sensory thinkers, or ES, is a very uncommon trait among Vainglory players. Introversion makes sense among gamers in general because most games require little to personal communication, it also gives introverted people an escape from the realities of interacting with other people in the real world. Intuitive thinking appears to be more common because the genre of MOBA’s tends to have the mechanic of macroplay and microplay. Microplay is about the small details in the game such as stutterstepping, ability use, and farming while macroplay is about the whole scope of the game such as itemization, map awareness, objective control, and teamfighting. Instead of thinking of the current situation such as sensory thinkers, intuitive thinkers tend to think of all possibilities and try to find the big picture. So intuitive thinkers might enjoy the game more than a sensory player, who think more about numbers and the microplay because the microplay of a game can help win a fight or two, but microplay cannot carry a whole entire game in higher tiers.
There will be much less analysis for the following questions since they are rather straightforward, they will all be given a figure number and I may provide a small side comment along with it.
- Figure 4
These results are most likely skewed from what people actually prefer because not every player joins the forums or Reddit, this can be seen with the large amount of captain mains, as for most vainglory players detest playing as captain. However, these data will be used as a control in this analysis, because if the null hypothesis holds true that personality type does not affect role preferences, then this skew should carry through the other pie charts.
- Figure 5
Again, most of these graphs are not accurate representations of the whole Vainglory community
The next two questions were answered on a scale of 1-5, 1 being the least important and 5 being the most important.
Luckily most people agree that vision and defense items are important
So this is just raw data and may seem insignificant, but when we put two pieces of data together, correlations can appear out of them. These correlations will be explored throughout this post.
Personality Types and Roles
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The personality types is the most extensive part of the data because there are 16 personalities to test and various combinations to assess. So future analysis involving personality types may take a while.
Earlier Figures that will be referenced: Figures 3, 3a, and 4, Appendix a
So in order to find out any noticeable correlations, I started off by graphing the personality types of the 3 different role mains and compared them to figure 3 and 3a.
So the most noticeable changes are the four biggest personalities, INTP, INTJ, INFP, and INFJ. Since these personalities contain the majority of respondents, it would seem logical to analyze the majority and their role preferences compared to figure 4.
- Figure 18
This is similar to the data trends
- Figure 19
There appears to be less junglers and more captains for this personality type
- Figure 20
A rather even split between the three roles. These are the ideal results Superevil Megacorp wants to achieve with their player base.
- Figure 21
There appears to be a significantly smaller emphasis on the lane. This is completely different from figure 4 mainly because the jungler position is the largest portion of figure 21 instead of captain. Appendix a and the 16 personalities website describes this personality type to be comprised of people who enjoy spotting patterns, spotting discrepancies, and problem solving. The jungle may be great for them since it allows them some room to commence patterns by figuring out the enemy jungle rotation and try to solve problems through ganks, contesting jungle camps, having a skirmish, invading the enemy jungler, and much more.
All of the other personalities would be hard to analyze all alone since they have a small number of people, so the next route taken was analyzing every personality trait letter individually. There are eight letters, E, I, S, N, T, F, P , and J. I will spare you the graphs of traits that are similar to figure 4
The following personality traits have a pie chart similar to figure 4: I, N, T, F, and J
- Figure 22
The sensory thinking shows a first, where the carry position is preferred over the jungle rather than the usual. Given that it is just one more vote, it is not significant enough though.
- Figure 23
There is a roughly equal amount of jungler and captain mains in for people who perceive. This may be the root for the significantly large number of junglers in Figure 21. This claim is supported by appendix A since it claims that perceiving people tend to want to have their options open and try to improvise whenever possible to new situations. The jungle may not be the liveliest place in the game, but it certainly has more situations going on than in the farming phase in the lane, so the jungle would be a great place for perception people.
- Figure 24
This figure has a close even split between the three roles, something that SEMC wants to achieve.
Going from here, a combination of two personality traits were analyzed. This is where the results become very interesting. I will begin with adjacent personality traits. Trait combinations that are similar to Figure 4 or have an equal amount of each role will be omitted and be classified as one of those graphs.
Similar to Figure 4: IN, SF, NF, IF, EP,
Similar number of each role: EN, ET
Too little data (less than 18): ES, EJ, EF
- Figure 25
This is similar to Figure 23 with the a larger number of junglers than usual. This may help reinforce the claims stated with Figure 23.
- Figure 26
Sorry for the messed up colors here. In this figure, there are more carries than junglers. This might be due to the small number of participants with this combination, but it may also be due to the fact that sensory people tend to act based upon the present and on numbers, so the lane might be best for these people because they can logically think about last hitting and when would be the best to push the lane or harass.
- Figure 27
This figure is similar to Figure 23, which makes sense because combined, they would create three letters of INTP, which has a very different spread of mains as seen in Figure 21.
- Figure 28
The combination of Introverted and sensory appears to have a large majority of captain mains while also preferring the lane over the jungle. The use of numbers is essential for both captains and carries. For captains it helps for timing fountains, for carries, it helps maximize damage output and farming. The introversion might be coincidental, but perhaps the fact that introverts tend to take more time to think independently helps thinking about the numbers better.
- Figure 29
This is quite similar to Figures 23 and 27 with the low number of carry mains.
- Figure 30
This combination has a majority of captains and carry mains like Figure 28. The judging personality trait makes sense since it requires some careful planning for both roles. The carry must plan out how they want to last hit the minions and if they want to push the minion wave or not, while the Captain must plan out vision placement and itemizing against the enemy team.
- Figure 31
This is similar to figures 29, 23, and 27, which is due to the large number of INTP players.
These personality combinations also have a similar shape: SP and IP
- Figure 32
This is a very unique Figure with the fact that there is a very small number of jungle mains. As stated before at Figure (30), the judging personality trait is beneficial for a carry and captain. This along with the sensory trait of dealing with numbers makes for a great combination for a carry and captain to execute their actions well.
- Figure 33
This figure has a majority of captains and a relatively equal amount of junglers and carries. It might be because the intuitive trait and judging trait are somewhat conflicting, as seen with figures 32 and 31, which show that NP, SP, and SJ seem to work together well. The reason to the relatively equal split will have to be researched further
So we have found out rather early that the combination of the letters I, N, T, and P strongly suggest a jungler main, but we have to try to find the best personality types for captains and carries. Figures 32 and 30 strongly suggest that S and J work best with carries and captains, but we need to differentiate between the two by examining the two along with F or T
- Figure 34
This figure suggests that carry is slightly better for people with the combination of STJ. Though the SFJ combination should be checked just to confirm this.
- Figure 35
Upon examining Figure 35, it helps confirm that there are more carries with the STJ combination than the SFJ combination. However, these numbers are still rather small, so more data will have to be collected
Update: Captains seem to be vague here, so I decided to analyze the data some more~
So now we know that the combination SFJ likely points to a carry main and NTP points to a jungle main, but what about captain mains? Since the personality types are binary, there must be a combination of the two letters to receive a certain Captain main with a secondary role.
We have already examined NTP, SFJ, and STJ, so the other combinations – STP, SFP, NFJ, and NTJ – must be analyzed to see if they have a majority of captains.
- Figure 36
Since there is more personality traits similar to the NTP combination, there appears to be a strong liking for the jungle over the carry position.
- Figure 37
This is similar to Figure 36, yet it has more traits that are similar to a carry main with SFJ. It appears that perhaps a specific combination must occur in order to get carry mains. Though this would be classified as a player who would be similar to an NTP player and try out the jungle first.
- Figure 38
This one has mainly the traits of the NTP combination, but it is rather even with the amount of junglers and carries. This along with Figure 37 leads to the conclusion that the fourth letter, Judging or Perceiving, has a very strong role on what is the secondary role of choice following captain.
- Figure 39
These numbers are rather close between Carry and jungle mains since the total number of NFJ participants was small. I also consider this as close because the previous figures either had even numbers (Figure 38), or one role dominated over the other (Figures 36 and 37). However, it shows that maybe there is a delicate balance between the three letters and determining which role suits the player best.
- Figure 40
NFP is similar to Figure 38 with the fact that there is an even number of jungle mains and captain mains. Perhaps the combination of NFP and NTJ are the embodiment of fill in players? It is either this or the skewed results of the control in figure 4 would help deduce that these players would do better in the lane than the jungle. Since there is a low number of captains than usual, this may actually infer that these players should try out the lane first then try the jungle. I believe out of these possibilities, that the latter is most likely.
Skill Tiers and Personality Types (and Roles)
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So this data is more numerical since the skill tier system is based on numbers, so spreadsheets, bar graphs, and basic equations will be used in this section. I will try my best to elaborate my methodology.
I will use the comparison of role preference and skill tier as an example to help show what I will be doing with the personality types.
So first, I separated the roles into captain mains, jungle mains, and carry mains. After this, I generated a spreadsheet that had the different skill tiers going down and the different roles going horizontally along with the general skill tier numbers (received from Figure 5) in order to verify the numbers that will be collected. After this spread was created, I used the program to count the number of each skill tier and I placed the value into the spreadsheet and found the total for each role. Once completed, the spreadsheet looked like this:
- Table 1
Now this data could be graphed, but the data would be completely misrepresented because as seen in Figure 4, there are more Captain mains than all of the other roles, so it would have an unfair advantage. In order to even out the numbers, the skill tier values must be divided by the total number of their respective main has. For example, in order to receive the percent of carry mains that are in tier 9, I would divide the number of tier 9 carry mains by the total number of carry mains, which is 4/62 or 6.45% (or 6,45%, but here I will use periods instead of commas). This was done for all values which helped create a new spreadsheet which can be graphed.
- Table 2
The following graph is comprised of Table 2
- Figure 40
Now you can see that there appears to be a bell curve that occurs from tiers 2 through 8, but then it rises again at tiers 9 and 10. One could easily see that the most skilled people are carries because they have the most percent of people in tier 10, right? Well, that cannot be stated because this survey was created after the partial skill tier reset of update 2.6. This means that some of those tier 10 players could have dropped to tier 9 during this survey while others could have climbed back up easily due to being more active in the game. That being said, there is also the speculation that the middle skill tiers do not truly have any difference between them and that the filter of skilled and unskilled players begin at tier 7. So instead of looking at specifically one tier, the tiers would be best off being divided into three sections, low tiered players (tiers 1 through 3), middle tiered players (tiers 4 through 7), and high tiered players (tiers 8 through 10) in order to get better results on which role has generally the more skilled players. These values can be found by just adding the percentage values in table 2 and adding three more rows under the table.
- Table 3
With this, we can conclude that it is not the carry mains that have the most skilled players, but the jungle mains. Even if the tier 8 portion was removed, the jungle mains would still have more tier 9 and 10 players than carries and captains. It is rather close for the captains and carries, but if the tier 8 portion is removed, then the carries have more high end players than captain mains. For middle tier players, there are a lot more Captain mains taking that place, which isn’t entirely a bad thing because we need more of them for the future of Vainglory when they raise in the tiers. The carries take the prize for having the most low tiered players, which makes sense because the lower tiers can be comprised of instalockers who want to just kill everyone in front of them.
Update: I decided to examine the letters individually with the methodology used to see if there are any combination of personality traits that should theoretically perform the best. These letters are Extrovert (E), Introvert (I), Intuitive (N), Sensory (S), Thinking (T), Feeling (F), Judging (J), and Perceiving §.
The following are tables of each trait compared to their counterpart.
So with my methodology being explained with the roles, I will now perform the same procedure with all 3 letter personality combinations: NTP, NFP, STP, SFP, NTJ, NFJ, STJ, and SFJ.
Table 4: Raw Data
Table 5: Percentage of Each Tier
Figure 41 shows the data found in Table 5 in a scatterplot since the bar graphs cannot all be placed on the same plane. If you would like to view the graphs individually, check the following spoiler.
Extra graphs not discussed
The following graphs will not have a Figure number because I do not plan to refer to them, they only serve the purpose of pleasing the more visually orientated learners.
Extra Figure A
Extra Figure B
Extra Figure C
Extra Figure D
Extra Figure E
Extra Figure F
Extra Figure G
Extra Figure H
So looking at the last three rows of Table 5, it can be claimed that the STP combination contains the higher skilled players. However, this is also the letter combination with the second to least amount of players as seen in Table 4, so these results might be faulty. Looking at second place, NTJ appears to have the next most high end players. If the STP results are extremely faulty, then NTJ could be considered as the most skilled. Third place would go to NFP. Why are these three combinations supposedly the most skilled? Well NFP can be dubbed as a filler personality since it appears to be equally good with all three roles, so they could easily play any position they are told to play. NTJ has a similar trait that it appears to be good with both the carry and jungle position, but there are a lot more captain mains, so it is not necessarily a fill in personality. However, they can be flexible.
For the middle tiered players, it is first for the NFJ personality combination followed by SFP and NTP. All three of these personality types involve the jungle position and captain position, so there might be a correlation there.
For the low tiered players, STJ is first which makes a lot of sense since they are primarily carry mains, which was shown to have the most low-tiered players. This is followed by NFP and SFJ. SFJ is another carry related personality type, but NFP is the unique personality type which was also a top performing skill tier, what is it doing here? Perhaps new players that are NFP have yet to realize their true potential of being able to play multiple roles, so instead they are stuck playing one role that they may or may not like and not utilizing their full potential.
In order to find some reasoning as to why certain personality types perform better than others. I decided to analyze the personality traits individually using a similar methodology.
Looking at table 8 [HipsterSkaarf note: table 8?], the following tiers perform the best at higher tiers. Extrovert>Introvert, Intuitive<Sensory, Thinking>Feeling, and Perceiving<Judging. Although these results may seem conclusive, the percentages are rather close to each other, by only 1 percentage point for most of them (except extrovert versus introvert). So in the beginning of the thread, I explained that Introverts and Intuitive thinkers are most prevalent in a MOBA genre since it appeals to them the most, so how come their counterparts, Extrovert and Sensory, performing better than the more common personality types? Well, in higher tiered play, communication is key to win a fight, so perhaps the extroverts perform better with ping usage and general communication rather than introverts who may not communicate as often or as well. I also stated that microplay can win fights, but that alone cannot win games, so how come sensory players perform slightly better than intuitive players? While the MOBA genre might be discouraging to sensory thinkers at first, the ones who are determined enough to learn the game and practice macroplay perform better than their intuitive counterparts who have to learn microplay because in higher tiers of play, it can really be that one auto attack or that one ability that changes the entire outcome of a fight or game, and that’s where the microplay truly matters. All of the other traits are too close to call for which one does better than the other, especially if statistical analysis were to be performed on this data (such as standard deviation or the ANOVA test, but I will avoid using those because that would be in and of itself its own category for another 10 paragraphs of explaining). However, if the data were assumed to be statistically significant, the most probable reason as to why thinking and perceiving perform better than their counterparts in high tiered play can be explained by the most crucial part of ranked matches in tiers 8-10, draft mode. With draft mode, you must be quick on your feet and be ready for the next pick or ban. If you have a judging mindset over a perceiving one, you would rather stick to a plan when it comes towards a methodology for how to draft. So if someone were to pull out a wild card pick or ban, it might mess up the thought process of someone with a judging personality trait rather than a perceiving person who tries to keep their options open. For thinking and feeling, the feelers (heh, funny way to say it) will let emotions get involved in draft mode and try their best to please others and to keep harmony. So there could be a chance that what other people say in draft mode, whether it is their softlocking or thumbs up, could heavily influence their decisions. Thinkers would rather use logic, so they would think more independently and try to think their way through what they are going to pick up based on what heroes are available and which ones were picked up rather than letting emotions get involved.
If we continue to assume that the numbers are statistically significant, then the theoretically best combination of personality traits is ESTP, which I find very odd since that’s my personality type. On the flip side, the personality trait that would perform the least is ENTP. This one sounds odd because this personality combination is essentially the extrovert counterpart of INTP, the most common personality, and the intuitive counterpart of ESTP, supposedly the best one. So why would this combination theoretically fail? I currently have no good explanations for this, but the intuitive aspect of the game would draw the player into the genre. The reason why is something I cannot explain, I personally believe that more data would have to be collected in order to confirm this analysis.
Unfortunately, I do not have an explanation for all of these rankings, but it would be very interesting to verify these results by having the eSports pros take the personality test and compare it to these results.
Personality traits do not 100% confirm what your favorite role will be, there will always be outliers. However, educated predictions can be made for certain people on what role they should try if they are new to this game.
If you have the INTP personality trait, I strongly suggest trying out the jungle
NTP and SFP are suggested to try out the jungle first then try captain
STJ is suggested to try out carry first then try captain
SFJ and NTJ are suggested to try out captain first then try carry
NFJ and STP are suggested to try out captain first then try jungle
NFP is unique with that it appears to be good with all three roles. Give all of them a shot!
Essentially everyone should try out being captain because every task a captain has to perform benefits from every personality trait out there. We can also never have too many captains
The numbers are too close to call as for which personality letter outperforms which, more data must be collected in order to confirm the supposed conclusions
STP is supposedly the best combination to excel at the game, but more data is needed to confirm this
Macroplay will help you at the beginning to middle tiers, but mastering the microplay will be crucial in the higher tiers
Draft mode might have an effect on which personality types perform best in higher tiers of play, try to keep your options open and try to think through the draft phase logically
There is always high tier players regardless of personality type, so anybody can make it to tier 10
If you are naturally flexible at playing all three roles, you will excel at the game
Carry mains have a tough time at first with the lower tiers, but once they break through the low to middle tiers, they will eventually make it to the higher tiers
Jungle mains make up a good chunk of high end players
Captain mains make up a good chunk of middle tiered players
Thank you for reading this thread, this took me quite a while to analyze the data and then format it into a thread. Be sure to stay tuned for future updates!
Author’s note: I’m truly sorry if this gets updated too often. I am continuously coming up with new thoughts and theories and I update this thread on the fly, so if the constant updates annoy you, I apologize.